Hi Paolo, On Tue, Sep 13, 2022 at 5:52 PM Marc-André Lureau <marcandre.lur...@gmail.com> wrote: > > Hi > > On Wed, Aug 24, 2022 at 12:52 PM Bin Meng <bmeng...@gmail.com> wrote: >> >> From: Bin Meng <bin.m...@windriver.com> >> >> The maximum number of wait objects for win32 should be >> MAXIMUM_WAIT_OBJECTS, not MAXIMUM_WAIT_OBJECTS + 1. >> >> Signed-off-by: Bin Meng <bin.m...@windriver.com> >> --- >> >> Changes in v3: >> - move the check of adding the same HANDLE twice to a separete patch >> >> Changes in v2: >> - fix the logic in qemu_add_wait_object() to avoid adding >> the same HANDLE twice >> >> util/main-loop.c | 11 +++++++---- >> 1 file changed, 7 insertions(+), 4 deletions(-) >> >> diff --git a/util/main-loop.c b/util/main-loop.c >> index f00a25451b..cb018dc33c 100644 >> --- a/util/main-loop.c >> +++ b/util/main-loop.c >> @@ -363,10 +363,10 @@ void qemu_del_polling_cb(PollingFunc *func, void >> *opaque) >> /* Wait objects support */ >> typedef struct WaitObjects { >> int num; >> - int revents[MAXIMUM_WAIT_OBJECTS + 1]; >> - HANDLE events[MAXIMUM_WAIT_OBJECTS + 1]; >> - WaitObjectFunc *func[MAXIMUM_WAIT_OBJECTS + 1]; >> - void *opaque[MAXIMUM_WAIT_OBJECTS + 1]; >> + int revents[MAXIMUM_WAIT_OBJECTS]; >> + HANDLE events[MAXIMUM_WAIT_OBJECTS]; >> + WaitObjectFunc *func[MAXIMUM_WAIT_OBJECTS]; >> + void *opaque[MAXIMUM_WAIT_OBJECTS]; >> } WaitObjects; >> >> static WaitObjects wait_objects = {0}; >> @@ -395,6 +395,9 @@ void qemu_del_wait_object(HANDLE handle, WaitObjectFunc >> *func, void *opaque) >> if (w->events[i] == handle) { >> found = 1; >> } >> + if (i == MAXIMUM_WAIT_OBJECTS - 1) { >> + break; >> + } > > > hmm > >> >> if (found) { >> w->events[i] = w->events[i + 1]; >> w->func[i] = w->func[i + 1]; > > > The way deletion works is by moving the i+1 element (which is always zeroed > for i == MAXIMUM_WAIT_OBJECTS) to i. > > After your patch, for i == MAXIMUM_WAIT_OBJECTS, we no longer clear the last > value, and instead rely simply on updated w->num: > > if (found) { > w->num--; > } > > So your patch looks ok to me, but I prefer the current code. > > Paolo, what do you say?
Ping? Regards, Bin