On Mon, 2020-02-24 at 14:46 +0000, Daniel P. Berrangé wrote: > On Mon, Feb 17, 2020 at 01:07:23PM +0200, Maxim Levitsky wrote: > > On Mon, 2020-02-17 at 11:37 +0100, Kevin Wolf wrote: > > > Am 15.02.2020 um 15:51 hat Markus Armbruster geschrieben: > > > > Review of this patch led to a lengthy QAPI schema design discussion. > > > > Let me try to condense it into a concrete proposal. > > > > > > > > This is about the QAPI schema, and therefore about QMP. The > > > > human-friendly interface is out of scope. Not because it's not > > > > important (it clearly is!), only because we need to *focus* to have a > > > > chance at success. > > > > > > > > I'm going to include a few design options. I'll mark them "Option:". > > > > > > > > The proposed "amend" interface takes a specification of desired state, > > > > and figures out how to get from here to there by itself. LUKS keyslots > > > > are one part of desired state. > > > > > > > > We commonly have eight LUKS keyslots. Each keyslot is either active or > > > > inactive. An active keyslot holds a secret. > > > > > > > > Goal: a QAPI type for specifying desired state of LUKS keyslots. > > > > > > > > Proposal: > > > > > > > > { 'enum': 'LUKSKeyslotState', > > > > 'data': [ 'active', 'inactive' ] } > > > > > > > > { 'struct': 'LUKSKeyslotActive', > > > > 'data': { 'secret': 'str', > > > > '*iter-time': 'int } } > > > > > > > > { 'struct': 'LUKSKeyslotInactive', > > > > 'data': { '*old-secret': 'str' } } > > > > > > > > { 'union': 'LUKSKeyslotAmend', > > > > 'base': { '*keyslot': 'int', > > > > 'state': 'LUKSKeyslotState' } > > > > 'discriminator': 'state', > > > > 'data': { 'active': 'LUKSKeyslotActive', > > > > 'inactive': 'LUKSKeyslotInactive' } } > > > > > > > > LUKSKeyslotAmend specifies desired state for a set of keyslots. > > > > > > Though not arbitrary sets of keyslots, it's only a single keyslot or > > > multiple keyslots containing the same secret. Might be good enough in > > > practice, though it means that you may have to issue multiple amend > > > commands to get to the final state that you really want (even if doing > > > everything at once would be safe). > > > > > > > Four cases: > > > > > > > > * @state is "active" > > > > > > > > Desired state is active holding the secret given by @secret. Optional > > > > @iter-time tweaks key stretching. > > > > > > > > The keyslot is chosen either by the user or by the system, as follows: > > > > > > > > - @keyslot absent > > > > > > > > One inactive keyslot chosen by the system. If none exists, error. > > > > > > > > - @keyslot present > > > > > > > > The keyslot given by @keyslot. > > > > > > > > If it's already active holding @secret, no-op. Rationale: the > > > > current state is the desired state. > > > > > > > > If it's already active holding another secret, error. Rationale: > > > > update in place is unsafe. > > > > > > > > Option: delete the "already active holding @secret" case. Feels > > > > inelegant to me. Okay if it makes things substantially simpler. > > > > > > > > * @state is "inactive" > > > > > > > > Desired state is inactive. > > > > > > > > Error if the current state has active keyslots, but the desired state > > > > has none. > > > > > > > > The user choses the keyslot by number and/or by the secret it holds, > > > > as follows: > > > > > > > > - @keyslot absent, @old-secret present > > > > > > > > All active keyslots holding @old-secret. If none exists, error. > > > > > > > > - @keyslot present, @old-secret absent > > > > > > > > The keyslot given by @keyslot. > > > > > > > > If it's already inactive, no-op. Rationale: the current state is > > > > the desired state. > > > > > > > > - both @keyslot and @old-secret present > > > > > > > > The keyslot given by keyslot. > > > > > > > > If it's inactive or holds a secret other than @old-secret, error. > > > > > > > > Option: error regardless of @old-secret, if that makes things > > > > simpler. > > > > > > > > - neither @keyslot not @old-secret present > > > > > > > > All keyslots. Note that this will error out due to "desired state > > > > has no active keyslots" unless the current state has none, either. > > > > > > > > Option: error out unconditionally. > > > > > > > > Note that LUKSKeyslotAmend can specify only one desired state for > > > > commonly just one keyslot. Rationale: this satisfies practical needs. > > > > An array of LUKSKeyslotAmend could specify desired state for all > > > > keyslots. However, multiple array elements could then apply to the same > > > > slot. We'd have to specify how to resolve such conflicts, and we'd have > > > > to code up conflict detection. Not worth it. > > > > > > > > Examples: > > > > > > > > * Add a secret to some free keyslot: > > > > > > > > { "state": "active", "secret": "CIA/GRU/MI6" } > > > > > > > > * Deactivate all keyslots holding a secret: > > > > > > > > { "state": "inactive", "old-secret": "CIA/GRU/MI6" } > > > > > > > > * Add a secret to a specific keyslot: > > > > > > > > { "state": "active", "secret": "CIA/GRU/MI6", "keyslot": 0 } > > > > > > > > * Deactivate a specific keyslot: > > > > > > > > { "state": "inactive", "keyslot": 0 } > > > > > > > > Possibly less dangerous: > > > > > > > > { "state": "inactive", "keyslot": 0, "old-secret": "CIA/GRU/MI6" } > > > > > > > > Option: Make use of Max's patches to support optional union tag with > > > > default value to let us default @state to "active". I doubt this makes > > > > much of a difference in QMP. A human-friendly interface should probably > > > > be higher level anyway (Daniel pointed to cryptsetup). > > > > > > > > Option: LUKSKeyslotInactive member @old-secret could also be named > > > > @secret. I don't care. > > > > > > > > Option: delete @keyslot. It provides low-level slot access. > > > > Complicates the interface. Fine if we need lov-level slot access. Do > > > > we? > > > > > > > > I apologize for the time it has taken me to write this. > > > > > > > > Comments? > > > > > > Works for me (without taking any of the options). > > > > > > The unclear part is what the human-friendly interface should look like > > > and where it should live. I'm afraid doing only the QMP part and calling > > > the feature completed like we do so often won't work in this case. > > > > IMHO, I think that the best way to create human friendly part is to > > implement > > luks specific commands for qemu-img and use interface very similar > > to what cryptsetup does. > > I think we can have a generic 'qemu-img amend' for machine type, with the > complex dotted syntax. > > And then have two human friendly commands 'qemu-img crypt-add-key' and > 'qemu-img crypt-del-key' similarish to cryptsetup.
Yep, this is exactly what I was thinking about this as well! Best regards, Maxim Levitsky > > Regards, > Daniel