On Wed, 2020-02-26 at 08:28 +0100, Markus Armbruster wrote: > Max Reitz <mre...@redhat.com> writes: > > > On 25.02.20 17:48, Markus Armbruster wrote: > > > Max Reitz <mre...@redhat.com> writes: > > > > > > > On 15.02.20 15:51, Markus Armbruster wrote: > > > > > Review of this patch led to a lengthy QAPI schema design discussion. > > > > > Let me try to condense it into a concrete proposal. > > > > > > > > > > This is about the QAPI schema, and therefore about QMP. The > > > > > human-friendly interface is out of scope. Not because it's not > > > > > important (it clearly is!), only because we need to *focus* to have a > > > > > chance at success. > > > > > > > > > > I'm going to include a few design options. I'll mark them "Option:". > > > > > > > > > > The proposed "amend" interface takes a specification of desired state, > > > > > and figures out how to get from here to there by itself. LUKS > > > > > keyslots > > > > > are one part of desired state. > > > > > > > > > > We commonly have eight LUKS keyslots. Each keyslot is either active > > > > > or > > > > > inactive. An active keyslot holds a secret. > > > > > > > > > > Goal: a QAPI type for specifying desired state of LUKS keyslots. > > > > > > > > > > Proposal: > > > > > > > > > > { 'enum': 'LUKSKeyslotState', > > > > > 'data': [ 'active', 'inactive' ] } > > > > > > > > > > { 'struct': 'LUKSKeyslotActive', > > > > > 'data': { 'secret': 'str', > > > > > '*iter-time': 'int } } > > > > > > > > > > { 'struct': 'LUKSKeyslotInactive', > > > > > 'data': { '*old-secret': 'str' } } > > > > > > > > > > { 'union': 'LUKSKeyslotAmend', > > > > > 'base': { '*keyslot': 'int', > > > > > 'state': 'LUKSKeyslotState' } > > > > > 'discriminator': 'state', > > > > > 'data': { 'active': 'LUKSKeyslotActive', > > > > > 'inactive': 'LUKSKeyslotInactive' } } > > > > > > > > Looks OK to me. The only thing is that @old-secret kind of works as an > > > > address, just like @keyslot, > > > > > > It does. > > > > > > > so it might also make sense to me to put > > > > @keyslot/@old-secret into a union in the base structure. > > > > > > I'm fine with state-specific extra adressing modes (I better be, I > > > proposed them). > > > > > > I'd also be fine with a single state-independent addressing mode, as > > > long as we can come up with sane semantics. Less flexible when adding > > > states, but we almost certainly won't. > > > > > > Let's see how we could merge my two addressing modes into one. > > > > > > The two are > > > > > > * active > > > > > > keyslot old-secret slot(s) selected > > > absent N/A one inactive slot if exist, else error > > > present N/A the slot given by @keyslot > > > > Oh, I thought that maybe we could use old-secret here, too, for > > modifying the iter-time. > > Update in place is unsafe. > > > But if old-secret makes no sense for > > to-be-active slots, then there’s little point in putting old-secret in > > the base. > > > > (OTOH, specifying old-secret for to-be-active slots does have a sensible > > meaning; it’s just that we won’t support changing anything about > > already-active slots, except making them inactive. So that might be an > > argument for not making it a syntactic error, but just a semantic error.) > > Matter of taste. I like to keep simple things syntactic, and thus > visible in introspection. > > > [...] > > > > > Note we we don't really care what "inactive, both absent" does. My > > > proposed semantics are just the most regular I could find. We can > > > therefore resolve the conflict by picking "active, both absent": > > > > > > keyslot old-secret slot(s) selected > > > absent absent one inactive slot if exist, else error > > > present absent the slot given by @keyslot > > > absent present all active slots holding @old-secret > > > present present the slot given by @keyslot, error unless > > > it's active holding @old-secret > > > > > > Changes: > > > > > > * inactive, both absent: changed; we select "one inactive slot" instead of > > > "all slots". > > > > > > "All slots" is a no-op when the current state has no active keyslots, > > > else error. > > > > > > "One inactive slot" is a no-op when the current state has one, else > > > error. Thus, we no-op rather than error in some states. > > > > > > * active, keyslot absent or present, old-secret present: new; selects > > > active slot(s) holding @old-secret, no-op when old-secret == secret, > > > else error (no in place update) > > > > > > Can do. It's differently irregular, and has a few more combinations > > > that are basically useless, which I find unappealing. Matter of taste, > > > I guess. > > > > > > Anyone got strong feelings here? > > > > The only strong feeling I have is that I absolutely don’t have a strong > > feeling about this. :) > > > > As such, I think we should just treat my rambling as such and stick to > > your proposal, since we’ve already gathered support for it. > > Thanks!
So in summary, do I have the green light to implement the Markus's proposal as is? Best regards, Maxim Levitsky