On 2015-08-03 10:31, Artyom Tarasenko wrote: > Hi Aurelien, > > On Fri, Jul 31, 2015 at 5:43 PM, Aurelien Jarno <aurel...@aurel32.net> wrote: > > >> > It uses a lot of integer functions > >> > based on CPU flags, so most of the time is spent computing them in > >> > helper_compute_psr. > >> > >> I wonder if this can be optimized. I guess most RISC CPUs would have a > >> similar problem. Unlike x86, the compilers usually optimize > >> instructions on flag usage. If there is an instruction modifying flags > >> in a code, the flags will be used for sure, so it probably makes a > >> little sense to pospone the flag computation? > > > > Indeed. ARM and SH4 use one TCG temp per flag, and they can be computed > > one by one using setcond. The optimizer and the liveness analysis then > > get rid of the unused computation. However while it allows intra-TB > > optimization, it prevent any other flags optimization. Therefore the > > only way to know if it is a good idea or not is to implement it and > > benchmark that, but using a bit more than a single biased benchmark like > > the one from sysbench. > > > > Also note that the current implementation predates the introduction of > > setcond, which is necessary to be able to compute the flags using TCG > > code. > > Thanks for explaining it, the problem is much more clear now. > Moving to setcond is definitely worth a shot. I'd like to play with it. > What would be the minimal entity to change without reworking the complete TCG: > a) one flag for one instruction, > b) all flags for one instruction, > c) one flag for all instructions, > or d) all flags for all instructions (gradually moving to setcond is > not possible) ?
You should with the c) option. You can look at how I done this for SH4, starting with commit 5ed9a259c164bb9fd2a6fe8a363a4bda2e4a5461. Aurelien -- Aurelien Jarno GPG: 4096R/1DDD8C9B aurel...@aurel32.net http://www.aurel32.net