Now that we no longer have MIN_REARM_TIMER_NS a bug in the audio subsys has clearly shown it self by trying to make a timer fire every nano second.
Note we have a similar problem in 1.6, 1.5 and older but there MIN_REARM_TIMER_NS limits the wakeups caused by audio being active to 4000 times / second. This still causes a host cpu load of 50 % for simply playing audio, where as with this patch git master is at 13%, so we should backport this to 1.5 and 1.6 too. Note this will not apply to 1.5 and 1.6 as is. Cc: qemu-sta...@nongnu.org Signed-off-by: Hans de Goede <hdego...@redhat.com> --- audio/audio.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/audio/audio.c b/audio/audio.c index af4cdf6..b3db679 100644 --- a/audio/audio.c +++ b/audio/audio.c @@ -1124,7 +1124,8 @@ static int audio_is_timer_needed (void) static void audio_reset_timer (AudioState *s) { if (audio_is_timer_needed ()) { - timer_mod (s->ts, qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + 1); + timer_mod (s->ts, + qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + conf.period.ticks); } else { timer_del (s->ts); -- 1.8.3.1