Hi,
On 10/10/2013 08:31 AM, Alex Bligh wrote:
On 9 Oct 2013, at 20:42, Hans de Goede wrote:
Now that we no longer have MIN_REARM_TIMER_NS a bug in the audio subsys has
clearly shown it self by trying to make a timer fire every nano second.
Note we have a similar problem in 1.6, 1.5 and older but there
MIN_REARM_TIMER_NS limits the wakeups caused by audio being active to
4000 times / second. This still causes a host cpu load of 50 % for simply
playing audio, where as with this patch git master is at 13%, so we should
backport this to 1.5 and 1.6 too.
Note this will not apply to 1.5 and 1.6 as is.
Cc: qemu-sta...@nongnu.org
Signed-off-by: Hans de Goede <hdego...@redhat.com>
---
audio/audio.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/audio/audio.c b/audio/audio.c
index af4cdf6..b3db679 100644
--- a/audio/audio.c
+++ b/audio/audio.c
@@ -1124,7 +1124,8 @@ static int audio_is_timer_needed (void)
static void audio_reset_timer (AudioState *s)
{
if (audio_is_timer_needed ()) {
- timer_mod (s->ts, qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + 1);
+ timer_mod (s->ts,
+ qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + conf.period.ticks);
This assumes conf.period.ticks is in nanoseconds. That seems wrong.
Suggest multiplying by SCALE_US or SCALE_MS.
Which it is, quoting from higher up in the same file:
conf.period.ticks =
muldiv64 (1, get_ticks_per_sec (), conf.period.hertz);
And get_ticks_per_sec () returns ns .
Regards,
Hans
Alex
}
else {
timer_del (s->ts);
--
1.8.3.1