Am 09.09.24 um 09:26 schrieb Marc-André Lureau: > Hi > > On Mon, Sep 9, 2024 at 10:22 AM Volker Rümelin <vr_q...@t-online.de> wrote: >> Windows only: >> >> The libSDL2 Windows message loop needs the libSDL2 Windows low >> level keyboard hook procedure to grab the left and right Windows >> keys correctly. Reenable the SDL2 Windows keyboard hook procedure. >> >> Because the QEMU Windows keyboard hook procedure is still needed >> to filter out the special left Control key event for every Alt Gr >> key event, it's important to install the two keyboard hook >> procedures in the following order. First the SDL2 procedure, then >> the QEMU procedure. >> >> Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2139 >> Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2323 >> Tested-by: Howard Spoelstra <hsp.c...@gmail.com> >> Signed-off-by: Volker Rümelin <vr_q...@t-online.de> >> --- >> ui/sdl2.c | 53 ++++++++++++++++++++++++++++++--------------- >> ui/win32-kbd-hook.c | 3 +++ >> 2 files changed, 38 insertions(+), 18 deletions(-) >> >> diff --git a/ui/sdl2.c b/ui/sdl2.c >> index 98ed974371..ac37c173a1 100644 >> --- a/ui/sdl2.c >> +++ b/ui/sdl2.c >> @@ -42,6 +42,7 @@ static SDL_Surface *guest_sprite_surface; >> static int gui_grab; /* if true, all keyboard/mouse events are grabbed */ >> static bool alt_grab; >> static bool ctrl_grab; >> +static bool win32_kbd_grab; >> >> static int gui_saved_grab; >> static int gui_fullscreen; >> @@ -202,6 +203,19 @@ static void sdl_update_caption(struct sdl2_console >> *scon) >> } >> } >> >> +static void *sdl2_win32_get_hwnd(struct sdl2_console *scon) >> +{ >> +#ifdef CONFIG_WIN32 >> + SDL_SysWMinfo info; >> + >> + SDL_VERSION(&info.version); >> + if (SDL_GetWindowWMInfo(scon->real_window, &info)) { >> + return info.info.win.window; >> + } >> +#endif >> + return NULL; >> +} >> + >> static void sdl_hide_cursor(struct sdl2_console *scon) >> { >> if (scon->opts->has_show_cursor && scon->opts->show_cursor) { >> @@ -259,9 +273,16 @@ static void sdl_grab_start(struct sdl2_console *scon) >> } else { >> sdl_hide_cursor(scon); >> } >> + /* >> + * Windows: To ensure that QEMU's low level keyboard hook procedure is >> + * called before SDL2's, the QEMU procedure must first be removed and >> + * then the SDL2 and QEMU procedures must be installed in this order. >> + */ >> + win32_kbd_set_window(NULL); >> SDL_SetWindowGrab(scon->real_window, SDL_TRUE); >> + win32_kbd_set_window(sdl2_win32_get_hwnd(scon)); >> gui_grab = 1; >> - win32_kbd_set_grab(true); >> + win32_kbd_set_grab(win32_kbd_grab); >> sdl_update_caption(scon); >> } >> >> @@ -370,19 +391,6 @@ static int get_mod_state(void) >> } >> } >> >> -static void *sdl2_win32_get_hwnd(struct sdl2_console *scon) >> -{ >> -#ifdef CONFIG_WIN32 >> - SDL_SysWMinfo info; >> - >> - SDL_VERSION(&info.version); >> - if (SDL_GetWindowWMInfo(scon->real_window, &info)) { >> - return info.info.win.window; >> - } >> -#endif >> - return NULL; >> -} >> - >> static void handle_keydown(SDL_Event *ev) >> { >> int win; >> @@ -605,7 +613,7 @@ static void handle_windowevent(SDL_Event *ev) >> sdl2_redraw(scon); >> break; >> case SDL_WINDOWEVENT_FOCUS_GAINED: >> - win32_kbd_set_grab(gui_grab); >> + win32_kbd_set_grab(win32_kbd_grab && gui_grab); >> if (qemu_console_is_graphic(scon->dcl.con)) { >> win32_kbd_set_window(sdl2_win32_get_hwnd(scon)); >> } >> @@ -849,6 +857,7 @@ static void sdl2_display_init(DisplayState *ds, >> DisplayOptions *o) >> uint8_t data = 0; >> int i; >> SDL_SysWMinfo info; >> + SDL_version ver; >> SDL_Surface *icon = NULL; >> char *dir; >> >> @@ -866,10 +875,7 @@ static void sdl2_display_init(DisplayState *ds, >> DisplayOptions *o) >> #ifdef SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR /* only available since >> SDL 2.0.8 */ >> SDL_SetHint(SDL_HINT_VIDEO_X11_NET_WM_BYPASS_COMPOSITOR, "0"); >> #endif >> -#ifndef CONFIG_WIN32 >> - /* QEMU uses its own low level keyboard hook procedure on Windows */ >> SDL_SetHint(SDL_HINT_GRAB_KEYBOARD, "1"); >> -#endif >> #ifdef SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED >> SDL_SetHint(SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED, "0"); >> #endif >> @@ -877,6 +883,17 @@ static void sdl2_display_init(DisplayState *ds, >> DisplayOptions *o) >> SDL_EnableScreenSaver(); >> memset(&info, 0, sizeof(info)); >> SDL_VERSION(&info.version); >> + /* >> + * Since version 2.16.0 under Windows, SDL2 has its own low level >> + * keyboard hook procedure to grab the keyboard. The remaining task of >> + * QEMU's low level keyboard hook procedure is to filter out the special >> + * left Control up/down key event for every Alt Gr key event on >> keyboards >> + * with an international layout. >> + */ >> + SDL_GetVersion(&ver); >> + if (ver.major == 2 && ver.minor < 16) { >> + win32_kbd_grab = true; >> + } >> > Note: there is no 2.16 release. They jumped from 2.0.22 to 2.24 (see > https://github.com/libsdl-org/SDL/releases/tag/release-2.24.0)
Hi Marc-André Oh. This means that the comparison I wrote is true for SDL2 versions < 2.24.0. > > The windows hook was indeed added in 2.0.16, released on Aug 10, 2021. > > Given the distribution nature of the Windows binaries, I think we > could simply depend on a much recent version without worrying about > compatibility with < 2.0.16. This would help reduce the potential > combinations of versions and bugs reports. Okay, I'll send a version 2 patch series. With best regards Volker > >> gui_fullscreen = o->has_full_screen && o->full_screen; >> >> diff --git a/ui/win32-kbd-hook.c b/ui/win32-kbd-hook.c >> index 1ac237db9e..39d42134a2 100644 >> --- a/ui/win32-kbd-hook.c >> +++ b/ui/win32-kbd-hook.c >> @@ -91,6 +91,9 @@ void win32_kbd_set_window(void *hwnd) >> win32_unhook_notifier.notify = keyboard_hook_unhook; >> qemu_add_exit_notifier(&win32_unhook_notifier); >> } >> + } else if (!hwnd && win32_keyboard_hook) { >> + keyboard_hook_unhook(&win32_unhook_notifier, NULL); >> + qemu_remove_exit_notifier(&win32_unhook_notifier); >> } >> >> win32_window = hwnd; >> -- >> 2.35.3 >>