On 09/06/18 20:31, Paul St George wrote:
print pygame.display.get_surface()
gives
<Surface(720x480x32 SW)>
and
print screen.get_flags()
gives
-2147483648
The lists of flags at
<https://www.pygame.org/docs/ref/surface.html#pygame.Surface.get_flags>
and
<http://www.rpi.edu/dept/acm/packages/SDL/1.2.6/include/SDL/SDL_video.h>
has nothing remotely like -2147483648. I would expect something more
like 0x40000000
Am I using the wrong code to determine whether I have successfully set
DOUBLEBUF with
screen = pygame.display.set_mode((720,480), pygame.FULLSCREEN |
pygame.DOUBLEBUF)
AND
What does -2147483648 tell me? Does this number need converting?
From the interactive interpreter:-
>>> hex(-2147483648)
'-0x80000000'
>>> hex(pygame.FULLSCREEN)
'-0x80000000'
>>> hex(pygame.DOUBLEBUF)
'0x40000000'
--
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Mark Lawrence
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