On 01/10/2018 01:13 PM, bartc wrote: > I couldn't see anything obviously simple there. A lot seems to do with > interaction which is always much more complicated than just drawing stuff.
Yes the link didn't have the simple examples I hoped for. How's this: ----------------------------- import pygame import time pygame.init() screen = pygame.display.set_mode((1024, 768) ) red = (255,0,0) green = (0,255,0) screen.fill( (255,255,255) ) pygame.draw.lines(screen, red, False, ((0,0),(100,100))) pygame.draw.lines(screen, green, False, ((0,100),(100,0))) pygame.display.update() time.sleep(5) pygame.quit() ------------------------------ PyGame has other primitives like circles, ellipses, etc. Much like the old BASIC graphics primitives. > 'Turtle' will do it (assuming there's a way of drawing things without > having to watch an actual turtle symbol crawling around the screen). Yes I think it can. > One simple library of my own (not for Python) would use one function > call to create a window, and another to draw an element (say, a box) > within that window. (Plus a third to keep it on the screen otherwise it > will disappear when the program terminates.) Are you thinking of sprites? > The only way to get it simpler than that is where the display window is > always present (like some old Basics). This is sort of similar to PyGame's concepts. -- https://mail.python.org/mailman/listinfo/python-list