On 11/13/2016 12:10 AM, kfjwhee...@gmail.com wrote: > 2. How would I go about including python scripts to run with the > engine. Would the .py files from the standard libraries be > necessary, or is anything built in?
It's usually just a matter of asking the python instance to load and run the script for you. You'll need to be familiar with the libpython C API. This document is a good starting point: https://docs.python.org/3/extending/extending.html One of the interesting things about libpython and the API is that there's really little difference between extending Python with C and embedding Python in C. The principles are the same. The hardest part about integrating Python is that you have to consider what kinds of primitives from your C program you want to expose to Python and how you intend to expose them. You'll have to use the C api to wrap your native structures and functions so that they can be interacted with from Python. And such bindings may need to be two-way. For example in Python code you may want to instantiate some new instance of game object, and you'll need to make sure that the wrapper code will create the appropriate in-game object. This aspect is probably going to be the most time-consuming and hardest. I'm glad to hear of someone wanting to embed Python. Seems like so many projects are using Javascript (yuck). The Epiphany browser, for example used to use Python for creating extensions but years ago they tossed it out in favor of javascript which was a step backwards I thought. Of course Lua is probably the most popular embedded scripting language, particularly with gaming engines. -- https://mail.python.org/mailman/listinfo/python-list