(Sorry about the last post, my finger slipped before I was finished, and I 
can't delete it for some reason.)

A friend of mine is developing a game engine, and I would like to extend the 
engine by adding some scripting functionality.  However, there's a lot of 
information out there, and I have a lot of questions before I get started.

1.  What's the best implementation to use?
        - The engine itself is written in pure C, and the compiler being used 
is clang.  Eventually, we'd like it to target multiple platforms.

2.  How would I go about including python scripts to run with the engine.  
Would the .py files from the standard libraries be necessary, or is anything 
built in?

3.  How could I go about adding a repl to the engine application?  Preferably, 
I'd be able to connect to it with sublimerepl.

4.  Would it be possible to attach any python debuggers to the application and 
step through python code?


I realize that, in some cases, I may not even be asking the right questions, 
but any information that could point me in the right direction would be greatly 
appreciated.

Thanks
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