On 12/16/2012 01:07 PM, Mitya Sirenef wrote:
On 12/16/2012 12:00 PM, Darrien  Glasser wrote:
>> Hey guys, I'm working on a Python rock paper scissors (lizard spock) game, and the beginning is > complete. After I finished it, I thought, "You know what? I think I can make this even better, and add a score counter." And so I did.
> >
> > The problem is that it doesn't seem to actually keep track of score. In fact it always keeps the score at 0 for both players. It's fully functional otherwise, but it's bothering me that I can't get it to work.
> >
> > Currently using Windows Python 32 bit v2.6.8
> >
> > Download of the code here:
> >
> > https://www.box.com/s/2lupxeyk5jvsxs0zkdfb
> >
> > Copy of the code here:
> >
> > http://pastebin.com/MNdgiuSY
> >
> > Thanks in advance for your help...
>
>
> I was actually thinking of making a simple rock paper scissors game so I
> went ahead and cobbled it together, using a design with a class and
> generally a structured approach.. It keeps the scores, too, and you can
> set both players to be AI, or one to be AI, or both to be humans:
>
> https://github.com/pythonbyexample/PBE/blob/master/code/rockpaper.py
>
> (it needs python3 but can be easily changed to work with python2.x)
>
>
> - mitya
>


If anyone's interested, I've simplified the code further by making use
of my TextInput utility class; I've also made the game into a tutorial,
it can be found here:

http://lightbird.net/larks/rockpaper.html


The updated full code is really tiny (it requires utils.py which is
linked at the top of tutorial):


import sys
from random import choice as randchoice
from time import sleep

from utils import TextInput

players    = 'XY'
ai_players = 'Y'
moves      = "rps"
wins       = ("rp", "sr", "ps")   # choice on the right side wins
status     = "%5s %3d %5s %3d     moves: %s %s"
pause_time = 0.3


class RockPaperScissors(object):
    def run(self):
        self.textinput = TextInput("(r|p|s)")
        scores         = [0, 0]

        while True:
            choice1, choice2 = (self.get_move(p) for p in players)

            if choice1 != choice2:
                winplayer = 1 if (choice1+choice2 in wins) else 0
                scores[winplayer] += 1

print(status % (players[0], scores[0], players[1], scores[1], choice1, choice2))
            sleep(pause_time)

    def get_move(self, player):
        if player in ai_players : return randchoice(moves)
        else                    : return self.textinput.getval()


if __name__ == "__main__":
    try                      : RockPaperScissors().run()
    except KeyboardInterrupt : pass


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Lark's Tongue Guide to Python: http://lightbird.net/larks/

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