> Thank you. But this is for 2D.

        Thank you. But this is for 2D.


    3-d is just manipulating what's shown in x/y points(and not as easy as it 
sounds) .

    I went with cartesian coordinate, a 360x360 canvas(with 90x90 degree view 
port), and a little trig for front/back/left/right/up/down, and amplitude or z 
distance for my first attempt, with a few others that locked a center of an 
object,and held point rotation, and now porting it into the Blender game 
engine. 

I've used maya(I think that was the name), and matplotlib, but Blender.org(open 
source) is great for 3d rendering/game engine, etc, and has a nice python API, 
with great tutorials everywhere.

If you checkout my homepage in my sig, you can see a roughdraft of somethings I 
was working on for it.

I'd say go with an earlier version(more tuts/examples), but they put them out 
pretty quick, so 2.6 my be best to start with, and it uses python 3.x.



    -- 
    Best Regards,
    David Hutto
    CEO: http://www.hitwebdevelopment.com



-- 
http://mail.python.org/mailman/listinfo/python-list

Reply via email to