Does anyone know why there's no progress on the pyfx project?? (http://graphics.cs.lth.se/pyfx)
What are the pro and con's for such an implementation to actually program a 3d game (engine)?? I started off a while ago in c++ to play around a bit with directx opengl and cg but I'd rather like to program in a language such as python... PyGame doesn't meet my need's because i'd like to take adantage of the much faster directx technology. Any comments, hints? Greets TC -- http://mail.python.org/mailman/listinfo/python-list