Does anyone know why there's no progress on the pyfx project??
(http://graphics.cs.lth.se/pyfx)

What are the pro and con's for such an implementation to actually
program a 3d game (engine)??

I started off a while ago in c++ to play around a bit with directx
opengl and cg but I'd rather like to program in a language such as
python...

PyGame doesn't meet my need's because i'd like to take adantage of the
much faster directx technology.

Any comments, hints?

Greets TC

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