On Aug 17, 6:42 pm, Carl Banks <[EMAIL PROTECTED]> wrote: > Windows comes with OpenGL libraries. However, before you can use > OpenGL you'll need a package that can provide an OpenGL context, which > PyOpenGL doesn't do (easily). > > PyGame is the typical choice for most uses. If all you need is a > simple window to draw on, this is the package you want. > > However, it doesn't (easily) work with common GUIs like GTK and Wx. > If you want to use use OpenGL in a GUI app, then you'll want to find > an "OpenGL canvas widget" for that GUI. > > Carl Banks
Sorry Carl, but I'm a bit confused with your third paragraph. Do you mean that PyGame doesn't work easily with Wx/GTK, or that OpenGL doesn't work easily with Wx/GTK? If it's the second, then I must disagree. wxPython comes with an OpenGL widget in the "wx.glcanvas" module. The widget only requires PyOpenGL. The wxPython Demo shows how to set up and program the widget quite easily. Another example is at: "http:// aspn.activestate.com/ASPN/Cookbook/Python/Recipe/325392". Unfortunately, I don't have much experience with PyGTK. Their FAQ does indicate that you need an extension to add OpenGL support. --Jason -- http://mail.python.org/mailman/listinfo/python-list