Jason wrote: > On Aug 17, 6:42 pm, Carl Banks <[EMAIL PROTECTED]> wrote: > >> Windows comes with OpenGL libraries. However, before you can use >> OpenGL you'll need a package that can provide an OpenGL context, which >> PyOpenGL doesn't do (easily). >> >> PyGame is the typical choice for most uses. If all you need is a >> simple window to draw on, this is the package you want. >> If you want an *easy* way to create an OpenGL window and context, you could try FLTK, and it's Python wrapper PyFLTK. It's a simple (nice, very small, well featured and consistent) widget toolkit with OpenGL support. Once the window is open, PyOpenGL (versions 2xx or 3xx) work perfectly on the window.
See http://www.fltk.org/ Gary Herron >> However, it doesn't (easily) work with common GUIs like GTK and Wx. >> If you want to use use OpenGL in a GUI app, then you'll want to find >> an "OpenGL canvas widget" for that GUI. >> >> Carl Banks >> > > Sorry Carl, but I'm a bit confused with your third paragraph. Do you > mean that PyGame doesn't work easily with Wx/GTK, or that OpenGL > doesn't work easily with Wx/GTK? > > If it's the second, then I must disagree. wxPython comes with an > OpenGL widget in the "wx.glcanvas" module. The widget only requires > PyOpenGL. The wxPython Demo shows how to set up and program the > widget quite easily. Another example is at: "http:// > aspn.activestate.com/ASPN/Cookbook/Python/Recipe/325392". > > Unfortunately, I don't have much experience with PyGTK. Their FAQ > does indicate that you need an extension to add OpenGL support. > > --Jason > > -- http://mail.python.org/mailman/listinfo/python-list