Gary Herron wrote: > Jason wrote: >> On Aug 17, 6:42 pm, Carl Banks <[EMAIL PROTECTED]> wrote: >> >>> Windows comes with OpenGL libraries. However, before you can use >>> OpenGL you'll need a package that can provide an OpenGL context, which >>> PyOpenGL doesn't do (easily). >>> >>> PyGame is the typical choice for most uses. If all you need is a >>> simple window to draw on, this is the package you want. >>> > If you want an *easy* way to create an OpenGL window and context, you > could try FLTK, and it's Python wrapper PyFLTK.
The simplest method by far uses pyglet from http://www.pyglet.org/ from pyglet import window w = window.Window(200, 200) while not w.has_exit: w.dispatch_events() ... do OpenGL stuff pyglet has no compilation and no dependencies and works on Linux, OS X and Windows. You can use PyOpenGL with it just fine, or use its own gl layer (which is intentionally less pythonic) Richard -- http://mail.python.org/mailman/listinfo/python-list