I'm working with a small server program I'm writing for a small video game. The main class constructor starts a thread that handles socket connections, which itself starts new threads for each user connection.
The actual server program itself however needs to wait in the background, but continue looping as not to close the running threads. The problem is, simply running a [while True: pass] main loop in this style eats precious CPU cycles (and for nothing). If it waits for input, such as a socket.accept() or raw_input(), this problem does not occur (obviously because it's not constantly looping). What would be the best way to handle this, perhaps in a fashion similar to how most server programs are handled (with arguments such as [apache start], [apache stop])? Any guides towards this type of application development? -- http://mail.python.org/mailman/listinfo/python-list