On May 3, 1:38 am, "Paul Kozik" <[EMAIL PROTECTED]> wrote: > I'm working with a small server program I'm writing for a small video > game. The main class constructor starts a thread that handles socket > connections, which itself starts new threads for each user connection. > > The actual server program itself however needs to wait in the > background, but continue looping as not to close the running threads. > The problem is, simply running a [while True: pass] main loop in this > style eats precious CPU cycles (and for nothing). If it waits for > input, such as a socket.accept() or raw_input(), this problem does not > occur (obviously because it's not constantly looping). > > What would be the best way to handle this, perhaps in a fashion > similar to how most server programs are handled (with arguments such > as [apache start], [apache stop])? Any guides towards this type of > application development? > You could put a sleep in the loop:
import time while True: # Sleep for 1 minute, or whatever... time.sleep(60) -- http://mail.python.org/mailman/listinfo/python-list