En Wed, 02 May 2007 21:38:52 -0300, Paul Kozik <[EMAIL PROTECTED]> escribió:
> I'm working with a small server program I'm writing for a small video > game. The main class constructor starts a thread that handles socket > connections, which itself starts new threads for each user connection. And what's the purpose of the main thread then? > The actual server program itself however needs to wait in the > background, but continue looping as not to close the running threads. > The problem is, simply running a [while True: pass] main loop in this > style eats precious CPU cycles (and for nothing). If it waits for > input, such as a socket.accept() or raw_input(), this problem does not > occur (obviously because it's not constantly looping). Exactly. Use the network handling thread as the main thread, by example. > What would be the best way to handle this, perhaps in a fashion > similar to how most server programs are handled (with arguments such > as [apache start], [apache stop])? Any guides towards this type of > application development? See the asyncore module, or any of the predefined servers in the Python library. -- Gabriel Genellina -- http://mail.python.org/mailman/listinfo/python-list