Hi Anke -

Try `as surface`, which is the equivalent of `hide everything; show surface`. 

Hope that helps.

Cheers,
Jared

Sent from my iPhone

> On May 19, 2017, at 6:43 AM, Anke Schultz <anke.schu...@tu-braunschweig.de> 
> wrote:
> 
> Hi Thomas,
> 
> thanks for the explanation on adjusting view, it works fine. This leaves 
> me with one question: How do I get a .wrl-file containing only faces? 
> Using "show surface" and setting surface_type to 2 (triangles) gives me 
> sticks and spheres in the .wrl-file (sticks as edges, spheres at the 
> ends of every edge).
> 
> Cheers,
> 
> Anke
> 
> 
>> Am 19.05.2017 um 10:38 schrieb Thomas Holder:
>> Hi Anke,
>> 
>> The obvious difference I can see in your two samples is that the first one 
>> contains sticks and spheres representations, and the second one only has 
>> faces (could be surface or cartoon).
>> 
>> The other difference is the viewport z position (zoom distance), which is 
>> 0.0 in the second sample. This can be set as follows before exporting the 
>> file (note that the molecule might not be visible anymore, it could be 
>> behind the camera):
>> 
>> view = list(cmd.get_view())
>> view[11] = 0.0
>> cmd.set_view(view)
>> 
>> Hope that helps.
>> 
>> Cheers,
>>   Thomas
>> 
>>> On May 17, 2017, at 4:27 PM, Anke Schultz <anke.schu...@tu-braunschweig.de> 
>>> wrote:
>>> 
>>> Hi all,
>>> 
>>> I've been experimenting with exporting surface meshes as .wrl-files. I 
>>> played with the geometry_export_mode setting and the set_view() options, 
>>> since I wanted to get the surface's coordinates corresponding to the atom's 
>>> coordinates of the sd-file I imported to pymol initially. I realized that 
>>> by exporting .wrl-format I got the camera-view instead of the "real" 
>>> coordinates as long as I left everything else on default. This resulted in 
>>> a shift between atom- and surface-coordinates.
>>> 
>>> While playing around to align camera and reality, I somehow managed to 
>>> change the way my .wrl-file looked in the end and it seems to be exactly 
>>> what I was looking for. I have tried for two days now, but unfortunately I 
>>> can't reproduce my steps leading to this special .wrl-file.
>>> 
>>> This is (part of) a .wrl-file without changing default settings:
>>> ###############################################################
>>> #VRML V2.0 utf8
>>> 
>>> Viewpoint {
>>>  position 0 0 20.39730644
>>>  orientation 1 0 0 0
>>>  description "Z view"
>>>  fieldOfView 0.465421
>>> }
>>> DirectionalLight {
>>>  direction -0.348155 -0.348155   -0.870
>>> }
>>> NavigationInfo {
>>>  headlight TRUE
>>>  type "EXAMINE"
>>> }
>>> Transform {
>>>  translation -1.820169 2.166291 -3.211221
>>>  rotation -0.199343 0.000000 0.979930 2.401556
>>>  children [
>>>   Shape {
>>>    geometry Cylinder {
>>>     radius 0.024352
>>>     height 0.139351
>>>     bottom FALSE
>>>     top    FALSE
>>>    }
>>>    appearance Appearance {
>>>    material Material { diffuseColor 0.9000 0.9000 0.9000
>>>                        specularColor 0.8 0.8 0.8
>>>                        shininess 0.8 }
>>>    }
>>>   }
>>>   Transform {
>>>    translation 0.0 0.069676 0.0
>>>    children Shape {
>>>     geometry Sphere { radius 0.024352 }
>>>     appearance Appearance {
>>>    material Material { diffuseColor 0.9000 0.9000 0.9000
>>>                        specularColor 0.8 0.8 0.8
>>>                        shininess 0.8 }
>>>     }
>>>    }
>>>   }
>>>   Transform {
>>>    translation 0.0 -0.069676 0.0
>>>    children Shape {
>>>     geometry Sphere { radius 0.024352 }
>>>     appearance Appearance {
>>>    material Material { diffuseColor 0.9000 0.9000 0.9000
>>>                        specularColor 0.8 0.8 0.8
>>>                        shininess 0.8 }
>>>     }
>>>    }
>>>   }
>>>  ]
>>> }
>>> Transform {
>>>  translation -1.906664 2.148911 -3.187284
>>>  rotation 0.635566 0.000000 0.772046 0.994256
>>> [...]
>>> ###############################################################
>>> 
>>> And this is (part of) the special .wrl-file I mysteriously created:
>>> 
>>> ###############################################################
>>> #VRML V2.0 utf8
>>> 
>>> Viewpoint {
>>>  position 0 0 -0.00000000
>>>  orientation 1 0 0 0
>>>  description "Z view"
>>>  fieldOfView 0.465421
>>> }
>>> DirectionalLight {
>>>  direction -0.348155 -0.348155   -0.870
>>> }
>>> NavigationInfo {
>>>  headlight TRUE
>>>  type "EXAMINE"
>>> }
>>> Shape {
>>>  appearance Appearance {
>>>   material Material { diffuseColor 1.0 1.0 1.0 }
>>>  }
>>>  geometry IndexedFaceSet {
>>>   coord Coordinate {
>>>    point [
>>> 1.121935 1.360173 -0.410155,
>>> 1.840800 1.307029 -0.904629,
>>> 1.445710 1.051540 -1.083943,
>>> 1.301289 0.550209 -1.380068,
>>> 1.445710 1.051540 -1.083943,
>>> 1.840800 1.307029 -0.904629,
>>> 2.165471 0.781700 -1.754629,
>>> 1.301289 0.550209 -1.380068,
>>> 1.840800 1.307029 -0.904629,
>>> 2.693056 1.515260 -1.343787,
>>> 2.165471 0.781700 -1.754629,
>>> 1.840800 1.307029 -0.904629,
>>> [...]
>>> ###############################################################
>>> 
>>> If anyone knows the way to this .wrl-format, I would really appreciate your 
>>> help.
>>> I'm using Pymol Version 1.8.6.0 on Ubuntu.
>>> 
>>> Thanks in advance,
>>> Anke
>> --
>> Thomas Holder
>> PyMOL Principal Developer
>> Schrödinger, Inc.
>> 
>> 
> 
> 
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