Hi Thomas,

thanks for the explanation on adjusting view, it works fine. This leaves 
me with one question: How do I get a .wrl-file containing only faces? 
Using "show surface" and setting surface_type to 2 (triangles) gives me 
sticks and spheres in the .wrl-file (sticks as edges, spheres at the 
ends of every edge).

Cheers,

Anke


Am 19.05.2017 um 10:38 schrieb Thomas Holder:
> Hi Anke,
>
> The obvious difference I can see in your two samples is that the first one 
> contains sticks and spheres representations, and the second one only has 
> faces (could be surface or cartoon).
>
> The other difference is the viewport z position (zoom distance), which is 0.0 
> in the second sample. This can be set as follows before exporting the file 
> (note that the molecule might not be visible anymore, it could be behind the 
> camera):
>
> view = list(cmd.get_view())
> view[11] = 0.0
> cmd.set_view(view)
>
> Hope that helps.
>
> Cheers,
>    Thomas
>
>> On May 17, 2017, at 4:27 PM, Anke Schultz <anke.schu...@tu-braunschweig.de> 
>> wrote:
>>
>> Hi all,
>>
>> I've been experimenting with exporting surface meshes as .wrl-files. I 
>> played with the geometry_export_mode setting and the set_view() options, 
>> since I wanted to get the surface's coordinates corresponding to the atom's 
>> coordinates of the sd-file I imported to pymol initially. I realized that by 
>> exporting .wrl-format I got the camera-view instead of the "real" 
>> coordinates as long as I left everything else on default. This resulted in a 
>> shift between atom- and surface-coordinates.
>>
>> While playing around to align camera and reality, I somehow managed to 
>> change the way my .wrl-file looked in the end and it seems to be exactly 
>> what I was looking for. I have tried for two days now, but unfortunately I 
>> can't reproduce my steps leading to this special .wrl-file.
>>
>> This is (part of) a .wrl-file without changing default settings:
>> ###############################################################
>> #VRML V2.0 utf8
>>
>> Viewpoint {
>>   position 0 0 20.39730644
>>   orientation 1 0 0 0
>>   description "Z view"
>>   fieldOfView 0.465421
>> }
>> DirectionalLight {
>>   direction -0.348155 -0.348155   -0.870
>> }
>> NavigationInfo {
>>   headlight TRUE
>>   type "EXAMINE"
>> }
>> Transform {
>>   translation -1.820169 2.166291 -3.211221
>>   rotation -0.199343 0.000000 0.979930 2.401556
>>   children [
>>    Shape {
>>     geometry Cylinder {
>>      radius 0.024352
>>      height 0.139351
>>      bottom FALSE
>>      top    FALSE
>>     }
>>     appearance Appearance {
>>     material Material { diffuseColor 0.9000 0.9000 0.9000
>>                         specularColor 0.8 0.8 0.8
>>                         shininess 0.8 }
>>     }
>>    }
>>    Transform {
>>     translation 0.0 0.069676 0.0
>>     children Shape {
>>      geometry Sphere { radius 0.024352 }
>>      appearance Appearance {
>>     material Material { diffuseColor 0.9000 0.9000 0.9000
>>                         specularColor 0.8 0.8 0.8
>>                         shininess 0.8 }
>>      }
>>     }
>>    }
>>    Transform {
>>     translation 0.0 -0.069676 0.0
>>     children Shape {
>>      geometry Sphere { radius 0.024352 }
>>      appearance Appearance {
>>     material Material { diffuseColor 0.9000 0.9000 0.9000
>>                         specularColor 0.8 0.8 0.8
>>                         shininess 0.8 }
>>      }
>>     }
>>    }
>>   ]
>> }
>> Transform {
>>   translation -1.906664 2.148911 -3.187284
>>   rotation 0.635566 0.000000 0.772046 0.994256
>> [...]
>> ###############################################################
>>
>> And this is (part of) the special .wrl-file I mysteriously created:
>>
>> ###############################################################
>> #VRML V2.0 utf8
>>
>> Viewpoint {
>>   position 0 0 -0.00000000
>>   orientation 1 0 0 0
>>   description "Z view"
>>   fieldOfView 0.465421
>> }
>> DirectionalLight {
>>   direction -0.348155 -0.348155   -0.870
>> }
>> NavigationInfo {
>>   headlight TRUE
>>   type "EXAMINE"
>> }
>> Shape {
>>   appearance Appearance {
>>    material Material { diffuseColor 1.0 1.0 1.0 }
>>   }
>>   geometry IndexedFaceSet {
>>    coord Coordinate {
>>     point [
>> 1.121935 1.360173 -0.410155,
>> 1.840800 1.307029 -0.904629,
>> 1.445710 1.051540 -1.083943,
>> 1.301289 0.550209 -1.380068,
>> 1.445710 1.051540 -1.083943,
>> 1.840800 1.307029 -0.904629,
>> 2.165471 0.781700 -1.754629,
>> 1.301289 0.550209 -1.380068,
>> 1.840800 1.307029 -0.904629,
>> 2.693056 1.515260 -1.343787,
>> 2.165471 0.781700 -1.754629,
>> 1.840800 1.307029 -0.904629,
>> [...]
>> ###############################################################
>>
>> If anyone knows the way to this .wrl-format, I would really appreciate your 
>> help.
>> I'm using Pymol Version 1.8.6.0 on Ubuntu.
>>
>> Thanks in advance,
>> Anke
> --
> Thomas Holder
> PyMOL Principal Developer
> Schrödinger, Inc.
>
>


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