Hi all,

I've been experimenting with exporting surface meshes as .wrl-files. I played with the geometry_export_mode setting and the set_view() options, since I wanted to get the surface's coordinates corresponding to the atom's coordinates of the sd-file I imported to pymol initially. I realized that by exporting .wrl-format I got the camera-view instead of the "real" coordinates as long as I left everything else on default. This resulted in a shift between atom- and surface-coordinates.

While playing around to align camera and reality, I somehow managed to change the way my .wrl-file looked in the end and it seems to be exactly what I was looking for. I have tried for two days now, but unfortunately I can't reproduce my steps leading to this special .wrl-file.

This is (part of) a .wrl-file without changing default settings:
###############################################################
/#VRML V2.0 utf8

Viewpoint {
 position 0 0 20.39730644
 orientation 1 0 0 0
 description "Z view"
 fieldOfView 0.465421
}
DirectionalLight {
 direction -0.348155 -0.348155   -0.870
}
NavigationInfo {
 headlight TRUE
 type "EXAMINE"
}
Transform {
 translation -1.820169 2.166291 -3.211221
 rotation -0.199343 0.000000 0.979930 2.401556
 children [
  Shape {
   geometry Cylinder {
    radius 0.024352
    height 0.139351
    bottom FALSE
    top    FALSE
   }
   appearance Appearance {
   material Material { diffuseColor 0.9000 0.9000 0.9000
                       specularColor 0.8 0.8 0.8
                       shininess 0.8 }
   }
  }
  Transform {
   translation 0.0 0.069676 0.0
   children Shape {
    geometry Sphere { radius 0.024352 }
    appearance Appearance {
   material Material { diffuseColor 0.9000 0.9000 0.9000
                       specularColor 0.8 0.8 0.8
                       shininess 0.8 }
    }
   }
  }
  Transform {
   translation 0.0 -0.069676 0.0
   children Shape {
    geometry Sphere { radius 0.024352 }
    appearance Appearance {
   material Material { diffuseColor 0.9000 0.9000 0.9000
                       specularColor 0.8 0.8 0.8
                       shininess 0.8 }
    }
   }
  }
 ]
}
Transform {
 translation -1.906664 2.148911 -3.187284
 rotation 0.635566 0.000000 0.772046 0.994256//
//[...]
###############################################################
/
And this is (part of) the special .wrl-file I mysteriously created:

/###############################################################
#VRML V2.0 utf8

Viewpoint {
 position 0 0 -0.00000000
 orientation 1 0 0 0
 description "Z view"
 fieldOfView 0.465421
}
DirectionalLight {
 direction -0.348155 -0.348155   -0.870
}
NavigationInfo {
 headlight TRUE
 type "EXAMINE"
}
Shape {
 appearance Appearance {
  material Material { diffuseColor 1.0 1.0 1.0 }
 }
 geometry IndexedFaceSet {
  coord Coordinate {
   point [
1.121935 1.360173 -0.410155,
1.840800 1.307029 -0.904629,
1.445710 1.051540 -1.083943,
1.301289 0.550209 -1.380068,
1.445710 1.051540 -1.083943,
1.840800 1.307029 -0.904629,
2.165471 0.781700 -1.754629,
1.301289 0.550209 -1.380068,
1.840800 1.307029 -0.904629,
2.693056 1.515260 -1.343787,
2.165471 0.781700 -1.754629,
1.840800 1.307029 -0.904629,
[...]
###############################################################

/If anyone knows the way to this .wrl-format, I would really appreciate your help./
/I'm using Pymol Version 1.8.6.0 on Ubuntu./
/
Thanks in advance,
Anke/
/
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