My only real objection is that WebGL is not supported on iOS in browsers.
Beyond that, I probably just don't know enough about it to do it right.


On Wed, Feb 12, 2014 at 1:50 PM, Thomas Holder <
thomas.hol...@schrodinger.com> wrote:

> Hi Bob,
>
> On 10 Feb 2014, at 20:43, Robert Hanson <hans...@stolaf.edu> wrote:
> > I haven't explored JyMOL, but I guess it has the potential to do that,
> and like Jmol could probably be converted to JavaScript. I don't know. But
> I'm guessing it uses WebGL which isn't an adequate solution in my opinion.
> Thomas...?
>
> JyMOL actually runs native PyMOL graphics (without the "Py"thon) using
> Java and JOGL. It can't just be converted to JavaScript, but provides a
> JavaScript API similar to our Python API.
>
> WebGL is a different, but very interesting story. Why do you think it's
> not adequate?
>
> Cheers,
>   Thomas
>
> --
> Thomas Holder
> PyMOL Developer
> Schrödinger, Inc.
>
>


-- 
Robert M. Hanson
Larson-Anderson Professor of Chemistry
St. Olaf College
Northfield, MN
http://www.stolaf.edu/people/hansonr


If nature does not answer first what we want,
it is better to take what answer we get.

-- Josiah Willard Gibbs, Lecture XXX, Monday, February 5, 1900
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