On Wed, Aug 27, 2008 at 11:30:32AM +0200, Paul de Weerd wrote:
> Anyway .. thanks for the port, my meager laptop (with ATI Radeon LW
> RV200 Mobility 7500 M7) seems to have no problems running this at a
> semi reasonable speed. Smoother than games/quake2, with lots of
> options turned down.
> 
> Sadly, unlike the statement on the website ("I think the mouse doesn't
> suck anymore also, though still, your mileage may vary."), mousing
> around was horrible (jumping all over the place, uncontrollable). As
> this is the only way for me to play, I can't really play right now.

Same here, a work around is to seta in_nograb to "1" in q3config.cfg.
But this results in a windowed q3 :(

The problem seams to be related to SDL...
btw, I thought this was due to my 16:10 display...

> I think this also allows for playing with the original pk3 files, so
> I'll have to dig those up from somewhere. 
> 
> Port-wise, I wonder if it would make sense to break this up into three
> subpackages, -server, -client and -data (so you can install just the
> server and play with the original filesets). Not sure how feasible
> this is, currently more interesting in playing ;)

There are some very good mods (maybe total conversions), for example q3tc045, 
q3tc... 
So the naming of this port should be ioq3 (the engine!). 

And I believe the pk3 checksum should be removed...

roberto.

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