Whoops I probably did something silly like forgot to commit the rest of
the changes to that test.
Reviewed-by: Timothy Arceri <tarc...@itsqueeze.com>
On 14/9/18 4:10 am, Nicolai Hähnle wrote:
From: Nicolai Hähnle <nicolai.haeh...@amd.com>
Hard to believe that this was never noticed...
---
...f-structs-with-multiple-members-large-array.shader_test | 7 +++----
1 file changed, 3 insertions(+), 4 deletions(-)
diff --git
a/tests/spec/glsl-1.20/execution/fs-deref-literal-array-of-structs-with-multiple-members-large-array.shader_test
b/tests/spec/glsl-1.20/execution/fs-deref-literal-array-of-structs-with-multiple-members-large-array.shader_test
index ff2b34da7..96cf0bfa6 100644
---
a/tests/spec/glsl-1.20/execution/fs-deref-literal-array-of-structs-with-multiple-members-large-array.shader_test
+++
b/tests/spec/glsl-1.20/execution/fs-deref-literal-array-of-structs-with-multiple-members-large-array.shader_test
@@ -12,21 +12,21 @@ GLSL >= 1.20
[vertex shader]
void main()
{
gl_Position = gl_Vertex;
}
[fragment shader]
struct Foo {
int value;
- /* A second member of a differnt size ensures we calculate member offsets
+ /* A second member of a different size ensures we calculate member offsets
* correctly.
*/
ivec2 value2;
};
uniform int i;
uniform ivec2 expected_value;
void main()
{
@@ -40,18 +40,17 @@ void main()
gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
}
[test]
uniform int i 0
uniform ivec2 expected_value 200 300
draw rect -1 -1 1 1
uniform int i 1
uniform ivec2 expected_value 500 600
draw rect 0 -1 1 1
-probe all rgba 0.0 1.0 0.0 1.0
-uniform int i 0
+uniform int i 2
uniform ivec2 expected_value 800 900
draw rect -1 0 1 1
-uniform int i 1
+uniform int i 3
uniform ivec2 expected_value 1100 1200
draw rect 0 0 1 1
probe all rgba 0.0 1.0 0.0 1.0
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