From: Nicolai Hähnle <nicolai.haeh...@amd.com> Hard to believe that this was never noticed... --- ...f-structs-with-multiple-members-large-array.shader_test | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-)
diff --git a/tests/spec/glsl-1.20/execution/fs-deref-literal-array-of-structs-with-multiple-members-large-array.shader_test b/tests/spec/glsl-1.20/execution/fs-deref-literal-array-of-structs-with-multiple-members-large-array.shader_test index ff2b34da7..96cf0bfa6 100644 --- a/tests/spec/glsl-1.20/execution/fs-deref-literal-array-of-structs-with-multiple-members-large-array.shader_test +++ b/tests/spec/glsl-1.20/execution/fs-deref-literal-array-of-structs-with-multiple-members-large-array.shader_test @@ -12,21 +12,21 @@ GLSL >= 1.20 [vertex shader] void main() { gl_Position = gl_Vertex; } [fragment shader] struct Foo { int value; - /* A second member of a differnt size ensures we calculate member offsets + /* A second member of a different size ensures we calculate member offsets * correctly. */ ivec2 value2; }; uniform int i; uniform ivec2 expected_value; void main() { @@ -40,18 +40,17 @@ void main() gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); } [test] uniform int i 0 uniform ivec2 expected_value 200 300 draw rect -1 -1 1 1 uniform int i 1 uniform ivec2 expected_value 500 600 draw rect 0 -1 1 1 -probe all rgba 0.0 1.0 0.0 1.0 -uniform int i 0 +uniform int i 2 uniform ivec2 expected_value 800 900 draw rect -1 0 1 1 -uniform int i 1 +uniform int i 3 uniform ivec2 expected_value 1100 1200 draw rect 0 0 1 1 probe all rgba 0.0 1.0 0.0 1.0 -- 2.17.1 _______________________________________________ Piglit mailing list Piglit@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/piglit