On 14/9/18 4:10 am, Nicolai Hähnle wrote:
From: Nicolai Hähnle <nicolai.haeh...@amd.com>
Ensure that the allocated buffer is guaranteed to be big enough.
---
tests/fbo/fbo-drawbuffers-maxtargets.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/tests/fbo/fbo-drawbuffers-maxtargets.c
b/tests/fbo/fbo-drawbuffers-maxtargets.c
index f5e2a48ed..5d5a09f62 100644
--- a/tests/fbo/fbo-drawbuffers-maxtargets.c
+++ b/tests/fbo/fbo-drawbuffers-maxtargets.c
@@ -137,21 +137,21 @@ generate_and_display_drawbuffers(int count)
glDrawBuffersARB(count, attachments);
/* Clear all to red so we see if the shader rendering happens. */
glClearColor(1.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
/* Build the shader that writes different color to each buffer. */
vs = piglit_compile_shader_text(GL_VERTEX_SHADER, vs_source);
- fs_count_source = malloc(strlen(fs_source) + 5);
+ fs_count_source = malloc(strlen(fs_source) + 10);
max_targets is clamped to 16 so it's not really needed is it?
I guess it won't hurt though.
Acked-by: Timothy Arceri <tarc...@itsqueeze.com>
sprintf(fs_count_source, fs_source, count);
fs = piglit_compile_shader_text(GL_FRAGMENT_SHADER, fs_count_source);
free(fs_count_source);
prog = piglit_link_simple_program(vs, fs);
glUseProgram(prog);
if (!piglit_check_gl_error(GL_NO_ERROR))
piglit_report_result(PIGLIT_FAIL);
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