On 05/02/2018 11:06 AM, Eric Anholt wrote: > Ian Romanick <i...@freedesktop.org> writes: > >> From: Ian Romanick <ian.d.roman...@intel.com> >> >> The issuses section of GL_NV_fog_distance says: >> >> How does this extension interact with the EXT_fog_coord extension? >> >> If FOG_COORDINATE_SOURCE_EXT is set to FOG_COORDINATE_EXT, then >> the fog distance mode is ignored. However, the fog distance >> mode is used when the FOG_COORDINATE_SOURCE_EXT is set to >> FRAGMENT_DEPTH_EXT. Essentially, when the EXT_fog_coord >> functionality is enabled, the fog distance is supplied by the >> user-supplied fog-coordinate so no automatic fog distance >> computation is performed. >> >> A heavily modified version of this test passes on a Geforce3 (NV20) >> running NVIDIA's 71.86.15 drivers. These are the last drivers that >> support NV10 through NV2x, and they are shipped in 2011. >> >> Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> >> --- >> tests/all.py | 1 + >> tests/spec/nv_fog_distance/CMakeLists.gl.txt | 1 + >> tests/spec/nv_fog_distance/fog-coord.c | 104 >> +++++++++++++++++++++++++++ >> 3 files changed, 106 insertions(+) >> create mode 100644 tests/spec/nv_fog_distance/fog-coord.c >> >> diff --git a/tests/all.py b/tests/all.py >> index 70698ba10..febe3f79c 100644 >> --- a/tests/all.py >> +++ b/tests/all.py >> @@ -3921,6 +3921,7 @@ with profile.test_list.group_manager( >> g(['nv_fog_distance-simple-draw', 'radial'], 'simple draw - >> GL_EYE_RADIAL_NV') >> g(['nv_fog_distance-simple-draw', 'eye-plane'], 'simple draw - >> GL_EYE_PLANE') >> g(['nv_fog_distance-simple-draw', 'eye-plane-absolute'], 'simple draw - >> GL_EYE_PLANE_ABSOLUTE_NV') >> + g(['nv_fog_distance-fog-coord'], 'GL_FOG_COORDINATE interaction') >> >> with profile.test_list.group_manager( >> PiglitGLTest, >> diff --git a/tests/spec/nv_fog_distance/CMakeLists.gl.txt >> b/tests/spec/nv_fog_distance/CMakeLists.gl.txt >> index 6a4300e8c..e602a8b06 100644 >> --- a/tests/spec/nv_fog_distance/CMakeLists.gl.txt >> +++ b/tests/spec/nv_fog_distance/CMakeLists.gl.txt >> @@ -10,3 +10,4 @@ link_libraries ( >> >> piglit_add_executable (nv_fog_distance-coverage coverage.c) >> piglit_add_executable (nv_fog_distance-simple-draw simple-draw.c) >> +piglit_add_executable (nv_fog_distance-fog-coord fog-coord.c) >> diff --git a/tests/spec/nv_fog_distance/fog-coord.c >> b/tests/spec/nv_fog_distance/fog-coord.c >> new file mode 100644 >> index 000000000..cfbf3ab62 >> --- /dev/null >> +++ b/tests/spec/nv_fog_distance/fog-coord.c >> @@ -0,0 +1,104 @@ >> +/* Copyright © 2017 Intel Corporation >> + * >> + * Permission is hereby granted, free of charge, to any person obtaining a >> + * copy of this software and associated documentation files (the >> "Software"), >> + * to deal in the Software without restriction, including without limitation >> + * the rights to use, copy, modify, merge, publish, distribute, sublicense, >> + * and/or sell copies of the Software, and to permit persons to whom the >> + * Software is furnished to do so, subject to the following conditions: >> + * >> + * The above copyright notice and this permission notice (including the next >> + * paragraph) shall be included in all copies or substantial portions of the >> + * Software. >> + * >> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS >> OR >> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, >> + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL >> + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR >> OTHER >> + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING >> + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER >> DEALINGS >> + * IN THE SOFTWARE. >> + */ >> + >> +/** @file fog-coord.c >> + * Verify that the GL_FOG_DISTANCE_MODE_NV setting is ignored when >> + * GL_FOG_COORDINATE_SOURCE is set to GL_FOG_COORDINATE. >> + * >> + * The issuses section of GL_NV_fog_distance says: >> + * >> + * How does this extension interact with the EXT_fog_coord extension? >> + * >> + * If FOG_COORDINATE_SOURCE_EXT is set to FOG_COORDINATE_EXT, >> + * then the fog distance mode is ignored. However, the fog >> + * distance mode is used when the FOG_COORDINATE_SOURCE_EXT is >> + * set to FRAGMENT_DEPTH_EXT. Essentially, when the EXT_fog_coord >> + * functionality is enabled, the fog distance is supplied by the >> + * user-supplied fog-coordinate so no automatic fog distance >> computation >> + * is performed. >> + */ >> + >> +#include "piglit-util-gl.h" >> +#include "minmax-test.h" >> + >> +PIGLIT_GL_TEST_CONFIG_BEGIN >> + >> + config.supports_gl_compat_version = 10; >> + >> + config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; >> + >> +PIGLIT_GL_TEST_CONFIG_END >> + >> +enum piglit_result >> +piglit_display(void) >> +{ >> + static const float fog_color[4] = { 0.0, 1.0, 0.0, 1.0 }; >> + static const float draw_color[4] = { 1.0, 0.0, 0.0, 1.0 }; >> + static const float mix_color[4] = { 0.5, 0.5, 0.0, 1.0 }; >> + bool pass = true; >> + >> + glViewport(0, 0, piglit_width, piglit_height); >> + >> + /* Pick a Z value for the mesh. Select fog start and stop distances >> + * such that the middle of the window (the closest point) will have >> + * zero fog and the corners (the farthest points) will have full fog. >> + */ > > Drop this comment, since we're just drawing a pair of tris and not > having any verts in the middle at all? > >> + float z = 0.5; >> + float fog_start = z; >> + float fog_end = sqrt(1.0 + 1.0 + (z * z)); >> + >> + glFogf(GL_FOG_START, fog_start); >> + glFogf(GL_FOG_END, fog_end); >> + glFogfv(GL_FOG_COLOR, fog_color); >> + >> + glFogCoordf((fog_end + fog_start) / 2.0); >> + glColor3fv(draw_color); >> + >> + glBegin(GL_TRIANGLE_FAN); >> + glVertex3f(-1.0, -1.0, z); >> + glVertex3f(-1.0, 1.0, z); >> + glVertex3f( 1.0, 1.0, z); >> + glVertex3f( 1.0, -1.0, z); >> + glEnd(); > > piglit_draw_rect_z()? > >> + >> + pass = piglit_check_gl_error(GL_NO_ERROR) && pass; >> + >> + pass = piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height, >> + mix_color); >> + >> + piglit_present_results(); >> + >> + return pass ? PIGLIT_PASS : PIGLIT_FAIL; >> +} >> + >> +void >> +piglit_init(int argc, char **argv) >> +{ >> + piglit_require_extension("GL_NV_fog_distance"); >> + piglit_require_extension("GL_EXT_fog_coord"); >> + piglit_require_extension("GL_ARB_vertex_buffer_object"); >> + >> + glEnable(GL_FOG); >> + glFogi(GL_FOG_MODE, GL_LINEAR); >> + glFogi(GL_FOG_COORD_SRC, GL_FOG_COORDINATE); >> + glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV); > > Indentation weirdness. > > With whatever of these fixes, > > Reviewed-by: Eric Anholt <e...@anholt.net>
I've fixed all of these locally.
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