Ian Romanick <i...@freedesktop.org> writes: > From: Ian Romanick <ian.d.roman...@intel.com> > > The issuses section of GL_NV_fog_distance says: > > How does this extension interact with the EXT_fog_coord extension? > > If FOG_COORDINATE_SOURCE_EXT is set to FOG_COORDINATE_EXT, then > the fog distance mode is ignored. However, the fog distance > mode is used when the FOG_COORDINATE_SOURCE_EXT is set to > FRAGMENT_DEPTH_EXT. Essentially, when the EXT_fog_coord > functionality is enabled, the fog distance is supplied by the > user-supplied fog-coordinate so no automatic fog distance > computation is performed. > > A heavily modified version of this test passes on a Geforce3 (NV20) > running NVIDIA's 71.86.15 drivers. These are the last drivers that > support NV10 through NV2x, and they are shipped in 2011. > > Signed-off-by: Ian Romanick <ian.d.roman...@intel.com> > --- > tests/all.py | 1 + > tests/spec/nv_fog_distance/CMakeLists.gl.txt | 1 + > tests/spec/nv_fog_distance/fog-coord.c | 104 > +++++++++++++++++++++++++++ > 3 files changed, 106 insertions(+) > create mode 100644 tests/spec/nv_fog_distance/fog-coord.c > > diff --git a/tests/all.py b/tests/all.py > index 70698ba10..febe3f79c 100644 > --- a/tests/all.py > +++ b/tests/all.py > @@ -3921,6 +3921,7 @@ with profile.test_list.group_manager( > g(['nv_fog_distance-simple-draw', 'radial'], 'simple draw - > GL_EYE_RADIAL_NV') > g(['nv_fog_distance-simple-draw', 'eye-plane'], 'simple draw - > GL_EYE_PLANE') > g(['nv_fog_distance-simple-draw', 'eye-plane-absolute'], 'simple draw - > GL_EYE_PLANE_ABSOLUTE_NV') > + g(['nv_fog_distance-fog-coord'], 'GL_FOG_COORDINATE interaction') > > with profile.test_list.group_manager( > PiglitGLTest, > diff --git a/tests/spec/nv_fog_distance/CMakeLists.gl.txt > b/tests/spec/nv_fog_distance/CMakeLists.gl.txt > index 6a4300e8c..e602a8b06 100644 > --- a/tests/spec/nv_fog_distance/CMakeLists.gl.txt > +++ b/tests/spec/nv_fog_distance/CMakeLists.gl.txt > @@ -10,3 +10,4 @@ link_libraries ( > > piglit_add_executable (nv_fog_distance-coverage coverage.c) > piglit_add_executable (nv_fog_distance-simple-draw simple-draw.c) > +piglit_add_executable (nv_fog_distance-fog-coord fog-coord.c) > diff --git a/tests/spec/nv_fog_distance/fog-coord.c > b/tests/spec/nv_fog_distance/fog-coord.c > new file mode 100644 > index 000000000..cfbf3ab62 > --- /dev/null > +++ b/tests/spec/nv_fog_distance/fog-coord.c > @@ -0,0 +1,104 @@ > +/* Copyright © 2017 Intel Corporation > + * > + * Permission is hereby granted, free of charge, to any person obtaining a > + * copy of this software and associated documentation files (the "Software"), > + * to deal in the Software without restriction, including without limitation > + * the rights to use, copy, modify, merge, publish, distribute, sublicense, > + * and/or sell copies of the Software, and to permit persons to whom the > + * Software is furnished to do so, subject to the following conditions: > + * > + * The above copyright notice and this permission notice (including the next > + * paragraph) shall be included in all copies or substantial portions of the > + * Software. > + * > + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR > + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, > + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > + * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER > + * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING > + * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER > DEALINGS > + * IN THE SOFTWARE. > + */ > + > +/** @file fog-coord.c > + * Verify that the GL_FOG_DISTANCE_MODE_NV setting is ignored when > + * GL_FOG_COORDINATE_SOURCE is set to GL_FOG_COORDINATE. > + * > + * The issuses section of GL_NV_fog_distance says: > + * > + * How does this extension interact with the EXT_fog_coord extension? > + * > + * If FOG_COORDINATE_SOURCE_EXT is set to FOG_COORDINATE_EXT, > + * then the fog distance mode is ignored. However, the fog > + * distance mode is used when the FOG_COORDINATE_SOURCE_EXT is > + * set to FRAGMENT_DEPTH_EXT. Essentially, when the EXT_fog_coord > + * functionality is enabled, the fog distance is supplied by the > + * user-supplied fog-coordinate so no automatic fog distance > computation > + * is performed. > + */ > + > +#include "piglit-util-gl.h" > +#include "minmax-test.h" > + > +PIGLIT_GL_TEST_CONFIG_BEGIN > + > + config.supports_gl_compat_version = 10; > + > + config.window_visual = PIGLIT_GL_VISUAL_DOUBLE | PIGLIT_GL_VISUAL_RGBA; > + > +PIGLIT_GL_TEST_CONFIG_END > + > +enum piglit_result > +piglit_display(void) > +{ > + static const float fog_color[4] = { 0.0, 1.0, 0.0, 1.0 }; > + static const float draw_color[4] = { 1.0, 0.0, 0.0, 1.0 }; > + static const float mix_color[4] = { 0.5, 0.5, 0.0, 1.0 }; > + bool pass = true; > + > + glViewport(0, 0, piglit_width, piglit_height); > + > + /* Pick a Z value for the mesh. Select fog start and stop distances > + * such that the middle of the window (the closest point) will have > + * zero fog and the corners (the farthest points) will have full fog. > + */
Drop this comment, since we're just drawing a pair of tris and not having any verts in the middle at all? > + float z = 0.5; > + float fog_start = z; > + float fog_end = sqrt(1.0 + 1.0 + (z * z)); > + > + glFogf(GL_FOG_START, fog_start); > + glFogf(GL_FOG_END, fog_end); > + glFogfv(GL_FOG_COLOR, fog_color); > + > + glFogCoordf((fog_end + fog_start) / 2.0); > + glColor3fv(draw_color); > + > + glBegin(GL_TRIANGLE_FAN); > + glVertex3f(-1.0, -1.0, z); > + glVertex3f(-1.0, 1.0, z); > + glVertex3f( 1.0, 1.0, z); > + glVertex3f( 1.0, -1.0, z); > + glEnd(); piglit_draw_rect_z()? > + > + pass = piglit_check_gl_error(GL_NO_ERROR) && pass; > + > + pass = piglit_probe_rect_rgb(0, 0, piglit_width, piglit_height, > + mix_color); > + > + piglit_present_results(); > + > + return pass ? PIGLIT_PASS : PIGLIT_FAIL; > +} > + > +void > +piglit_init(int argc, char **argv) > +{ > + piglit_require_extension("GL_NV_fog_distance"); > + piglit_require_extension("GL_EXT_fog_coord"); > + piglit_require_extension("GL_ARB_vertex_buffer_object"); > + > + glEnable(GL_FOG); > + glFogi(GL_FOG_MODE, GL_LINEAR); > + glFogi(GL_FOG_COORD_SRC, GL_FOG_COORDINATE); > + glFogi(GL_FOG_DISTANCE_MODE_NV, GL_EYE_RADIAL_NV); Indentation weirdness. With whatever of these fixes, Reviewed-by: Eric Anholt <e...@anholt.net>
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