Reviewed-by: Marek Olšák <[email protected]> Marek
On Fri, Apr 29, 2016 at 2:20 PM, Andres Gomez <[email protected]> wrote: > v2: Just use the same query for GL or GLS 2.0 and 3.0 as noted by > Marek Olšák. > > Signed-off-by: Andres Gomez <[email protected]> > --- > tests/shaders/shader_runner.c | 13 +++++++++++++ > 1 file changed, 13 insertions(+) > > diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c > index f0b2ed3..233c600 100644 > --- a/tests/shaders/shader_runner.c > +++ b/tests/shaders/shader_runner.c > @@ -90,6 +90,7 @@ static struct component_version glsl_req_version; > static int gl_max_vertex_output_components; > static int gl_max_fragment_uniform_components; > static int gl_max_vertex_uniform_components; > +static int gl_max_vertex_attribs; > static int gl_max_varying_components; > static int gl_max_clip_planes; > > @@ -725,6 +726,11 @@ process_requirement(const char *line) > "vertex uniform components", > }, > { > + "GL_MAX_VERTEX_ATTRIBS", > + &gl_max_vertex_attribs, > + "vertex attribs", > + }, > + { > "GL_MAX_VARYING_COMPONENTS", > &gl_max_varying_components, > "varying components", > @@ -3322,6 +3328,13 @@ piglit_init(int argc, char **argv) > gl_max_varying_components *= 4; > gl_max_clip_planes = 0; > #endif > + if (gl_version.num >= 20 || > + piglit_is_extension_supported("GL_ARB_vertex_shader")) > + glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, > + &gl_max_vertex_attribs); > + else > + gl_max_vertex_attribs = 16; > + > if (argc < 2) { > printf("usage: shader_runner <test.shader_test>\n"); > exit(1); > -- > 2.8.0.rc3 > _______________________________________________ Piglit mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/piglit
