u/ivec* was already support to read hexadecimals. Now, this is also
supported for u/int uniforms.

Signed-off-by: Andres Gomez <[email protected]>
---
 tests/shaders/shader_runner.c | 9 ++++-----
 1 file changed, 4 insertions(+), 5 deletions(-)

diff --git a/tests/shaders/shader_runner.c b/tests/shaders/shader_runner.c
index 239735c..eb63ba4 100644
--- a/tests/shaders/shader_runner.c
+++ b/tests/shaders/shader_runner.c
@@ -1687,14 +1687,13 @@ set_uniform(const char *line, int ubo_array_index)
                glUniform1fv(loc, 1, f);
                return;
        } else if (string_match("int", type)) {
-               int val = atoi(line);
-               glUniform1i(loc, val);
+               get_ints(line, ints, 1);
+               glUniform1iv(loc, 1, ints);
                return;
        } else if (string_match("uint", type)) {
-               unsigned val;
                check_unsigned_support();
-               val = strtoul(line, NULL, 0);
-               glUniform1ui(loc, val);
+               get_uints(line, uints, 1);
+               glUniform1uiv(loc, 1, uints);
                return;
        } else if (string_match("double", type)) {
                check_double_support();
-- 
2.8.0.rc3

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