> On 14 May 2020, at 15:44, Russ Whaley <whaley.r...@gmail.com> wrote: > > Okay, so I may just have a compatibility issue w/v8, I suppose. The > suggestions on external audio, etc., are great - and a future need for me for > sure, but right now, I'd settle for a beep :) - as I'm having troubles > (another post on Spec2) updating my display with a 'Correct' or 'Incorrect' - > between normal refreshes... so I just wanted an audible beep to let me know > things were working. I created a Logger class where I can log and see (in > the log) that all the functional code is getting processed properly - I just > can't seem to get it to the display. > > I may try the FFI route - but it looks to be quite a bit more than I need > right now. > > Is there a way to completely remove the PharoSound 'package'? It's possible, > with me trying to figure out how to use it, I ran something that disabled it > in my version. Reloading it didn't help, but perhaps if I could get it > completely deleted?
go the repository browser, select it and press unload. S/ > > Thanks all! > Russ > > On Thu, May 14, 2020 at 9:36 AM Stéphane Ducasse <stephane.duca...@inria.fr > <mailto:stephane.duca...@inria.fr>> wrote: > Hi russ > > I do not know if the catalog is referring the latest version but in anycase > the plugins are all using old libraries and do not really work anymore > (because not > available anymore). > > We were discussing monday about it and to propose a binding to more recent > libraries such as openAV > We need help there. > > S. > >> On 13 May 2020, at 20:49, Russ Whaley <whaley.r...@gmail.com >> <mailto:whaley.r...@gmail.com>> wrote: >> >> I'm using Pharo 8 stable (64bit) version. >> >> I pulled PharoSound from the Catalog and installed. Installed fine, no >> errors. >> >> I went to the comments on the abstract class. Copied the examples to the >> Playground, ran them - worked fine (although I don't know how to stop the >> dang PluckedString example!!)... I digress :) >> >> I created my own subclass to play specific sounds at certain events in my >> application. Worked well. A day later - I have no sound in my image at all >> now. Nothing works. I reinstalled from the Catalog. Ran the code listed in >> the AbstractSound comments - nothing. >> >> I installed a new Pharo 8 stable 64-bit image - pulled PharoSound in, copied >> the sampe code from AbstractSound comments... and it worked just fine. >> >> Any ideas how I can get sound to work again on my original image? For me, >> it is a real pain to try and migrate all my code over to a new image. It is >> apparently a character flaw on my part, but it takes me hours to get >> Git/Iceberg working properly on a new image. (yes, I'm ashamed). I see a >> new book on the topic, but I had been following that book while it was wip, >> and Git/Iceberg just whips my butt. But if going to a new image is the >> solution, I'll try, try again. >> >> What do you think? >> >> Thanks, >> Russ >> >> -- >> Russ Whaley >> whaley.r...@gmail.com <mailto:whaley.r...@gmail.com> > -------------------------------------------- > Stéphane Ducasse > http://stephane.ducasse.free.fr <http://stephane.ducasse.free.fr/> / > http://www.pharo.org <http://www.pharo.org/> > 03 59 35 87 52 > Assistant: Julie Jonas > FAX 03 59 57 78 50 > TEL 03 59 35 86 16 > S. Ducasse - Inria > 40, avenue Halley, > Parc Scientifique de la Haute Borne, Bât.A, Park Plaza > Villeneuve d'Ascq 59650 > France > > > > -- > Russ Whaley > whaley.r...@gmail.com <mailto:whaley.r...@gmail.com> -------------------------------------------- Stéphane Ducasse http://stephane.ducasse.free.fr / http://www.pharo.org 03 59 35 87 52 Assistant: Julie Jonas FAX 03 59 57 78 50 TEL 03 59 35 86 16 S. Ducasse - Inria 40, avenue Halley, Parc Scientifique de la Haute Borne, Bât.A, Park Plaza Villeneuve d'Ascq 59650 France