> On 14 May 2020, at 15:44, Russ Whaley <whaley.r...@gmail.com> wrote:
> 
> Okay, so I may just have a compatibility issue w/v8, I suppose.  The 
> suggestions on external audio, etc., are great - and a future need for me for 
> sure, but right now, I'd settle for a beep :) - as I'm having troubles 
> (another post on Spec2) updating my display with a 'Correct' or 'Incorrect' - 
> between normal refreshes... so I just wanted an audible beep to let me know 
> things were working.  I created a Logger class where I can log and see (in 
> the log) that all the functional code is getting processed properly - I just 
> can't seem to get it to the display.
> 
> I may try the FFI route - but it looks to be quite a bit more than I need 
> right now.
> 
> Is there a way to completely remove the PharoSound 'package'?  It's possible, 
> with me trying to figure out how to use it, I ran something that disabled it 
> in my version.  Reloading it didn't help, but perhaps if I could get it 
> completely deleted?  

go the repository browser, select it and press unload. 

S/ 
> 
> Thanks all!
> Russ
> 
> On Thu, May 14, 2020 at 9:36 AM Stéphane Ducasse <stephane.duca...@inria.fr 
> <mailto:stephane.duca...@inria.fr>> wrote:
> Hi russ
> 
> I do not know if the catalog is referring the latest version but in anycase 
> the plugins are all using old libraries and do not really work anymore 
> (because not
> available anymore). 
> 
> We were discussing monday about it and to propose a binding to more recent 
> libraries such as openAV
> We need help there. 
> 
> S.
> 
>> On 13 May 2020, at 20:49, Russ Whaley <whaley.r...@gmail.com 
>> <mailto:whaley.r...@gmail.com>> wrote:
>> 
>> I'm using Pharo 8 stable (64bit) version.
>> 
>> I pulled PharoSound from the Catalog and installed.  Installed fine, no 
>> errors.
>> 
>> I went to the comments on the abstract class.  Copied the examples to the 
>> Playground, ran them - worked fine (although I don't know how to stop the 
>> dang PluckedString example!!)... I digress  :)
>> 
>> I created my own subclass to play specific sounds at certain events in my 
>> application.  Worked well.  A day later - I have no sound in my image at all 
>> now.  Nothing works.  I reinstalled from the Catalog. Ran the code listed in 
>> the AbstractSound comments - nothing.
>> 
>> I installed a new Pharo 8 stable 64-bit image - pulled PharoSound in, copied 
>> the sampe code from AbstractSound comments... and it worked just fine.
>> 
>> Any ideas how I can get sound to work again on my original image?  For me, 
>> it is a real pain to try and migrate all my code over to a new image.  It is 
>> apparently a character flaw on my part, but it takes me hours to get 
>> Git/Iceberg working properly on a new image. (yes, I'm ashamed).  I see a 
>> new book on the topic, but I had been following that book while it was wip, 
>> and Git/Iceberg just whips my butt.  But if going to a new image is the 
>> solution, I'll try, try again.
>> 
>> What do you think?
>> 
>> Thanks,
>> Russ
>> 
>> -- 
>> Russ Whaley
>> whaley.r...@gmail.com <mailto:whaley.r...@gmail.com>
> --------------------------------------------
> Stéphane Ducasse
> http://stephane.ducasse.free.fr <http://stephane.ducasse.free.fr/> / 
> http://www.pharo.org <http://www.pharo.org/> 
> 03 59 35 87 52
> Assistant: Julie Jonas 
> FAX 03 59 57 78 50
> TEL 03 59 35 86 16
> S. Ducasse - Inria
> 40, avenue Halley, 
> Parc Scientifique de la Haute Borne, Bât.A, Park Plaza
> Villeneuve d'Ascq 59650
> France
> 
> 
> 
> -- 
> Russ Whaley
> whaley.r...@gmail.com <mailto:whaley.r...@gmail.com>
--------------------------------------------
Stéphane Ducasse
http://stephane.ducasse.free.fr / http://www.pharo.org 
03 59 35 87 52
Assistant: Julie Jonas 
FAX 03 59 57 78 50
TEL 03 59 35 86 16
S. Ducasse - Inria
40, avenue Halley, 
Parc Scientifique de la Haute Borne, Bât.A, Park Plaza
Villeneuve d'Ascq 59650
France

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