Okay, so I may just have a compatibility issue w/v8, I suppose. The suggestions on external audio, etc., are great - and a future need for me for sure, but right now, I'd settle for a beep :) - as I'm having troubles (another post on Spec2) updating my display with a 'Correct' or 'Incorrect' - between normal refreshes... so I just wanted an audible beep to let me know things were working. I created a Logger class where I can log and see (in the log) that all the functional code is getting processed properly - I just can't seem to get it to the display.
I may try the FFI route - but it looks to be quite a bit more than I need right now. Is there a way to completely remove the PharoSound 'package'? It's possible, with me trying to figure out how to use it, I ran something that disabled it in my version. Reloading it didn't help, but perhaps if I could get it completely deleted? Thanks all! Russ On Thu, May 14, 2020 at 9:36 AM Stéphane Ducasse <stephane.duca...@inria.fr> wrote: > Hi russ > > I do not know if the catalog is referring the latest version but in > anycase the plugins are all using old libraries and do not really work > anymore (because not > available anymore). > > We were discussing monday about it and to propose a binding to more recent > libraries such as openAV > We need help there. > > S. > > On 13 May 2020, at 20:49, Russ Whaley <whaley.r...@gmail.com> wrote: > > I'm using Pharo 8 stable (64bit) version. > > I pulled PharoSound from the Catalog and installed. Installed fine, no > errors. > > I went to the comments on the abstract class. Copied the examples to the > Playground, ran them - worked fine (although I don't know how to stop the > dang PluckedString example!!)... I digress :) > > I created my own subclass to play specific sounds at certain events in my > application. Worked well. A day later - I have no sound in my image at > all now. Nothing works. I reinstalled from the Catalog. Ran the code > listed in the AbstractSound comments - nothing. > > I installed a new Pharo 8 stable 64-bit image - pulled PharoSound in, > copied the sampe code from AbstractSound comments... and it worked just > fine. > > Any ideas how I can get sound to work again on my original image? For me, > it is a real pain to try and migrate all my code over to a new image. It > is apparently a character flaw on my part, but it takes me hours to get > Git/Iceberg working properly on a new image. (yes, I'm ashamed). I see a > new book on the topic, but I had been following that book while it was wip, > and Git/Iceberg just whips my butt. But if going to a new image is the > solution, I'll try, try again. > > What do you think? > > Thanks, > Russ > > -- > Russ Whaley > whaley.r...@gmail.com > > > -------------------------------------------- > Stéphane Ducasse > http://stephane.ducasse.free.fr / http://www.pharo.org > 03 59 35 87 52 > Assistant: Julie Jonas > FAX 03 59 57 78 50 > TEL 03 59 35 86 16 > S. Ducasse - Inria > 40, avenue Halley, > Parc Scientifique de la Haute Borne, Bât.A, Park Plaza > Villeneuve d'Ascq 59650 > France > > -- Russ Whaley whaley.r...@gmail.com