Hi again,

I played a bit with the online demo. Do you have implemented a basic file 
browser with
DOM (not canvas) UI? But it is not compatible at the Morphic level, right? So 
it is not a DOM element based backend that existing Morphic applications could 
use..?

Also, what happens when you have an exception in code in a DOM callback like 
xhr completed or a click event? Does it pop up a real Squeak debugger and 
allows coding in the debugger like real smalltalk?

Cheers,
Siemen 

Sent from my iPhone

> On 20 Jul 2018, at 11.27, Siemen Baader <siemenbaa...@gmail.com> wrote:
> 
> Ok, Thanks!
> 
> :)
> Siemen
> 
> Sent from my iPhone
> 
>> On 20 Jul 2018, at 10.08, Craig Latta <cr...@blackpagedigital.com> wrote:
>> 
>> 
>>> What about the UI lag and the occasional spinner that blocks the UI,
>>> is this related to the debugging protocol (I see that the IDEs are
>>> loaded in iframes) that will go away when run from local, or is this
>>> something that can be optimized away?
>> 
>>    That's just the speed of Morphic. The VM is set up to display the
>> spinner whenever anything takes more than a certain amount of time (one
>> alternative is to just turn it off :). While Morphic in SqueakJS has
>> gotten a lot faster since the first release, just because JavaScript
>> engines have gotten faster, I was still motivated to explore
>> alternatives. That's why I experimented with animated HTML wireframes,
>> morphic.js from Snap, and using a separate HMTL5 canvas for each morph.
>> 
>>    All three of these approaches are much faster than traditional
>> Morphic. However, the traditional Morphic UI has the appeal that it's
>> pixel-portable between the Web and native apps.
>> 
>> 
>>    thanks again,
>> 
>> -C
>> 
>> --
>> Craig Latta
>> Black Page Digital
>> Amsterdam :: San Francisco
>> cr...@blackpagedigital.com
>> +31   6 2757 7177 (SMS ok)
>> + 1 415  287 3547 (no SMS)
>> 

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