Thanks ben. there are nice piece of information.
On Fri, Nov 3, 2017 at 3:10 PM, Ben Coman <b...@openinworld.com> wrote:
>
>
> On Fri, Nov 3, 2017 at 4:59 PM, Stephane Ducasse <stepharo.s...@gmail.com>
> wrote:
>>
>> Hi
>>
>> I'm reading a nice book explaining Game AI logic and it uses state
>> design patterns and I would like to take it as an example for a future
>> book on AI in the future
>>
>> They have two little actors talking via a a queued message list. There
>> is one miner and its wife.
>>
>> Now I'm looking for a better example :)
>> I was thinking about Pokemon hunting but if you have other ideas I'm
>> interested.
>>
>> Stef
>
>
>
> Not sure if this is what you want, but I found interesting search results
> with... game automata state diagrams
> and then look at "Images" only results. A sampling...
> http://www.yaldex.com/game-programming/0131020099_ch06lev1sec3.html
> http://ai-depot.com/FiniteStateMachines/FSM-Framework.html
> http://www.yaldex.com/game-programming/0131020099_ch06lev1sec3.html
>
> cheers -ben