Hi Stef, Not sure what you want to show: decision trees, belief network, concurrent actor model ...
I‘m also interested which book you read and what are your plans :) :) Cheers Hans > Am 03.11.2017 um 11:09 schrieb Alexandre Bergel <alexandre.ber...@me.com>: > > Hi! > > In my lecture I use a starcraft unit, the tank. It can be in a siege mode > with increased damage point, but it cannot move. There are two states > therefore > > Alexandre > >> Le 3 nov. 2017 à 05:59, Stephane Ducasse <stepharo.s...@gmail.com> a écrit : >> >> Hi >> >> I'm reading a nice book explaining Game AI logic and it uses state >> design patterns and I would like to take it as an example for a future >> book on AI in the future >> >> They have two little actors talking via a a queued message list. There >> is one miner and its wife. >> >> Now I'm looking for a better example :) >> I was thinking about Pokemon hunting but if you have other ideas I'm >> interested. >> >> Stef >> <Screen Shot 2017-11-03 at 09.53.57.png> >> <Screen Shot 2017-11-03 at 09.57.34.png> > >