One step at a time. Let us clean and build a nice workflow and then we
will see :).

On Fri, Nov 3, 2017 at 2:20 PM, Cédrick Béler <[email protected]> wrote:
> Hi,
>
> Interested too :)
>
>> Le 3 nov. 2017 à 09:59, Stephane Ducasse <[email protected]> a écrit :
>>
>> Hi
>>
>> I'm reading a nice book explaining Game AI logic and it uses state
>> design patterns and I would like to take it as an example for a future
>> book on AI in the future
>
> I think it also apply to workflow engine.
>
> In the Workflow package, when running workflows in the engine (in a frame), 
> an activity (part of the project graph) is activated (giving an activation). 
> I think that activations are represented as a game state (completion 
> propagates tokens according to conditions).
> My understanding is not perfect though. I will send something about the 
> Workflow package next week I hope.
>
> Could be nice to uniformise workflow for business processes but also for more 
> general « processes » like game AI.
> (on the pic, I see a process definition and the game is about its 
> realization/activation :) ).
>
> Cheers,
>
> Cédrick
>
>
>
>
>>
>> They have two little actors talking via a a queued message list. There
>> is one miner and its wife.
>>
>> Now I'm looking for a better example :)
>> I was thinking about Pokemon hunting but if you have other ideas I'm
>> interested.
>>
>> Stef
>> <Screen Shot 2017-11-03 at 09.53.57.png><Screen Shot 2017-11-03 at 
>> 09.57.34.png>
>
>

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