One step at a time. Let us clean and build a nice workflow and then we will see :).
On Fri, Nov 3, 2017 at 2:20 PM, Cédrick Béler <[email protected]> wrote: > Hi, > > Interested too :) > >> Le 3 nov. 2017 à 09:59, Stephane Ducasse <[email protected]> a écrit : >> >> Hi >> >> I'm reading a nice book explaining Game AI logic and it uses state >> design patterns and I would like to take it as an example for a future >> book on AI in the future > > I think it also apply to workflow engine. > > In the Workflow package, when running workflows in the engine (in a frame), > an activity (part of the project graph) is activated (giving an activation). > I think that activations are represented as a game state (completion > propagates tokens according to conditions). > My understanding is not perfect though. I will send something about the > Workflow package next week I hope. > > Could be nice to uniformise workflow for business processes but also for more > general « processes » like game AI. > (on the pic, I see a process definition and the game is about its > realization/activation :) ). > > Cheers, > > Cédrick > > > > >> >> They have two little actors talking via a a queued message list. There >> is one miner and its wife. >> >> Now I'm looking for a better example :) >> I was thinking about Pokemon hunting but if you have other ideas I'm >> interested. >> >> Stef >> <Screen Shot 2017-11-03 at 09.53.57.png><Screen Shot 2017-11-03 at >> 09.57.34.png> > >
