> On 17 Apr 2016, at 10:43, Thibault Raffaillac <thibault.raffail...@inria.fr> 
> wrote:
> 
>> What you could do is to generate class methods for each of the classvariable
>> in pseudo code
>> 
>> OpenGL classVariables do:  [:each |
>>     OpenClass class compiled: each name, ' ^ ',  each name classified:
>> accessing ]
>> 
>> this way you can do
>> 
>> OpenGL MyConstant in the playground
> 
> Problem is I have class methods in the same class, so this would make them 
> hard to browse. I thought about implementing name search in the class DNU, 
> but constants would not benefit from syntax coloring/completion then.
> Can we import Pool Dictionaries in the Playground?
> 
> 

I think it would be possible (and even not that hard) to add some “import” for 
Pools to playground.
One would not do that by default, but there could be a UI (or an API) to 
configure a playground
specially for scripting e.g. OpenGL with all the class vars pre-bound. 

        Marus

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