> On 17 Apr 2016, at 10:43, Thibault Raffaillac <thibault.raffail...@inria.fr> > wrote: > >> What you could do is to generate class methods for each of the classvariable >> in pseudo code >> >> OpenGL classVariables do: [:each | >> OpenClass class compiled: each name, ' ^ ', each name classified: >> accessing ] >> >> this way you can do >> >> OpenGL MyConstant in the playground > > Problem is I have class methods in the same class, so this would make them > hard to browse. I thought about implementing name search in the class DNU, > but constants would not benefit from syntax coloring/completion then. > Can we import Pool Dictionaries in the Playground? > >
I think it would be possible (and even not that hard) to add some “import” for Pools to playground. One would not do that by default, but there could be a UI (or an API) to configure a playground specially for scripting e.g. OpenGL with all the class vars pre-bound. Marus