Hi,

My work on OpenGL ES is almost done, and I am now trying to play with it in the 
Playground. However, since constants are stored in a pool dictionary you have 
to create a class importing it to encapsulate your OpenGL calls, so cannot just 
write snippets in Playground. This is very annoying for prototyping, so is 
there a good common design pattern to be able to use constants there ?

Cheers,
Thibault

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