+1

> On Apr 10, 2016, at 2:39 AM, stepharo <steph...@free.fr> wrote:
> 
> this is cool
> 
> Stef
> 
> 
> Le 10/4/16 06:32, Ronie Salgado a écrit :
>> Can't SDL2 be used with a joystick?
>> 
>> It can be used. Although, joystick support was not very well integrated into 
>> OSWindow because joystick events are not being sent into a specific window. 
>> Now I am doing a cleanup on the joystick support, by sending the event to 
>> all the windows. I will publish an example soon.
>> 
>> In SDL2 there are also two APIs for joysticks, the Joystick API and the 
>> GameController API (Joystick + layout mapping). I originally made the 
>> bindings only for the Joystick API. I just made the bindings for the 
>> GameController API, which is more useful, since you do not have to worry 
>> about different joystick layouts. There are also some events for detecting 
>> when a joystick is connected or disconnected from the machine which I am 
>> adding.
>> 
>> 
>> 
>> 2016-04-09 20:18 GMT-03:00 Stephan Eggermont <step...@stack.nl>:
>> On 09-04-16 15:24, Carolina Hernández wrote:
>> I couldn't find any direct way to use a joystick in Pharo, if someone knows
>> about one, I'd like to integrate it to my code.
>> https://github.com/Geal/Squeak-VM/tree/master/platforms/Mac%20OS/plugins/JoystickTabletPlugin
>> 
>> Refers to a joystick plugin for squeak. I don't know if that is in the 
>> current distribution
>> (it doesn't seem to be), so you might ask on the vm-dev list about it. I 
>> haven't looked
>> at it, so it could be for a RS-232 based joystick instead of something more 
>> useful with
>> a modern pc.
>> 
>> Can't SDL2 be used with a joystick?
>> 
>> Stephan
>> 
>> 
>> 
>> 
>> 
> 

-- 
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Alexandre Bergel  http://www.bergel.eu
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