This looks interesting. How can it be used and made interactive? I would
like to launch the CDGameWorld that did load with this configuration as
an interactive session, to see how this package is used.
cheers,
Robert
On 12/27/2015 10:14 PM, Eric Velten de Melo wrote:
I think I fixed the issues with Metacello. Therefore, you should be
able to load by using Gofer.
Gofer new
url:'http://smalltalkhub.com/mc/ericvm/Smallworlds/main';
package: 'ConfigurationOfSmallworlds';
load.
((Smalltalk at: #ConfigurationOfSmallworlds) project version:'0.3') load.
2015-12-27 23:14 GMT-02:00 Alexandre Bergel <alexandre.ber...@me.com
<mailto:alexandre.ber...@me.com>>:
Hi!
Something is wrong. PetitParser is indeed loaded. I get an error:
This package depends on the following classes:
CommandParser
You must resolve these dependencies before you will be able to
load these definitions:
CCCommandParser
Alexandre
> On Dec 27, 2015, at 9:13 PM, ericvm <ericvm...@gmail.com
<mailto:ericvm...@gmail.com>> wrote:
>
> You need to have PetitParser installed for it to work.
>
> ColossalCave is not ported, should be removed.
>
> I was not able to get the metacello cobfiguration working properly.
>
> But installing PetitParser and loading last commit of
Smallworlds package should be enough.
>
> To run cloak of darkness, type
> (AdventureShell world: (CDGameWorld new)) openWithSpec.
>
> Em 27 de dez de 2015 17:29, "abergel [via Smalltalk]" <[hidden
email]> escreveu:
> hi!
>
> I would like to try it, but I am facing some issues:
> - I cannot use your configuration on Pharo 5. I get an
error when trying to load the stable version
> - I therefore tried to manually load the two packages.
But Smallworlds-ColossalCave does not load. Some classes are missing.
>
> Cheers,
> Alexandre
>
>
> > On Dec 27, 2015, at 12:03 PM, ericvm <[hidden email]> wrote:
> >
> > I don't know if this is the appropriate venue to do that, but
I'd like to
> > announce that I finished a stable implementation of a
framework for
> > developing Interactive Fiction in Pharo Smalltalk.
> >
> > It is based on an old code written by Bob Jarvis for Dolphin,
but it has
> > been changed so much that it is almost something new.
> >
> > This is my first project and I'm still working around
Metacello and
> > polishing stuff up. So I appreciate any code contributions,
comments or
> > thoughts about it.
> >
> > It is hosted on Smalltalkhub:
> > (http://smalltalkhub.com/#!/~ericvm/Smallworlds
<http://smalltalkhub.com/#%21/%7Eericvm/Smallworlds>)
> >
> >
> >
> > --
> > View this message in context:
http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560.html
> > Sent from the Pharo Smalltalk Users mailing list archive at
Nabble.com.
> >
> --
> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
> Alexandre Bergel http://www.bergel.eu
> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
>
>
>
>
>
>
> If you reply to this email, your message will be added to the discussion
below:
>
http://forum.world.st/Smallworlds-Interactive-Fiction-Framework-tp4868560p4868585.html
> To unsubscribe from Smallworlds - Interactive Fiction Framework,
click here.
> NAML
>
> View this message in context: Re: Smallworlds - Interactive Fiction
Framework
> Sent from the Pharo Smalltalk Users mailing list archive at
Nabble.com.
--
_,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:
Alexandre Bergel http://www.bergel.eu
^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;.
--
Robert
. .. ... ^,^