Good point. I will work on this today Alexandre
> Le 02-08-2014 à 5:29, Peter Uhnák <i.uh...@gmail.com> a écrit : > > Hi Alex, > > is there a (simple) way to reset element's shape? > When I add a new control point to RTMultiLine I need the trachelShape to be > updated accordingly, however it is created only once and I don't see any way > how to reset it apart from completely removing the element from canvas and > recreating it. > > I tried subclassing RTEdge (and altering RTElement>>addConnectedEdge: assert > to isKindOf:) and setting trachelShape to nil, however that wasn't enough > anyway since the shape is apparently also stored also elsewhere (TRCanvas I > would assume). > > So do I have to remove it and re-add it or am I missing something? > > Also, is there some document(atiton) explaining how all the things interact > together (Roassal, Trachel, updates, redraws, ...) or is source code the only > thing at the moment? > > Thanks, > Peter > > >> On Thu, Jul 31, 2014 at 3:22 PM, Alexandre Bergel <alexandre.ber...@me.com> >> wrote: >> > I am familiar with RTBezierLine (I mentioned it in the original question), >> > but what I was wondering about was whether controllingElements: should be >> > added to RTMultiLine (so it will be handled internally just like in >> > BezierLine), or leave it as is and let the user handle it from outside - >> > as demonstrated by the example I posted. >> >> Users of the API will decide :-) >> The way you are interacting with us is the right way. Keep asking questions >> and requesting for new features! >> >> Alexandre >> >> > >> > >> > On Thu, Jul 31, 2014 at 8:24 AM, stepharo <steph...@free.fr> wrote: >> > this is cool :) >> > >> > >> > On 30/7/14 20:12, Alexandre Bergel wrote: >> >> Hi Peter! >> >> >> >> I’ve just added the orthogonal vertical and horizontal lines in Roassal2. >> >> Here are some screenshots. >> >> >> >> <Mail Attachment.png> >> >> <Mail Attachment.png> >> >> >> >> These last script has been made with: >> >> -=-=-=-=-=-=-=-=-=-=-=-= >> >> | v | >> >> v := RTView new. >> >> >> >> v addAll: ((RTEllipse new size: 20; color: (Color red alpha: 0.3)) >> >> elementsOn: (1 to: 20)). >> >> >> >> shape := RTMultiLine new. >> >> shape orthoVertical. >> >> shape color: (Color blue alpha: 0.3). >> >> >> >> RTEdge >> >> buildEdgesFromObjects: (1 to: 20) from: [ :n | n // 3 ] to: #yourself >> >> using: shape inView: v. >> >> >> >> v elements @ RTDraggable @ RTPopup. >> >> >> >> RTTreeLayout on: v elements. >> >> v open >> >> -=-=-=-=-=-=-=-=-=-=-=-= >> >> >> >> Cheers, >> >> Alexandre >> >> -- >> >> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >> >> Alexandre Bergel http://www.bergel.eu >> >> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >> >> >> >> >> >> >> >> On Jul 26, 2014, at 3:57 PM, Peter Uhnák <i.uh...@gmail.com> wrote: >> >> >> >>> Hi, >> >>> >> >>> is there any support for orthogonal lines in Roassal2? I've seen >> >>> something similar (ROOrthoVerticalLineShape), however nothing of that >> >>> sort in Roassal2. I would imagine it to behave similarly to RTBezierLine >> >>> - having controllingElements to specify the corners. (While ROOrtholines >> >>> did it automatically I was looking for something more manual, so it can >> >>> go in both directions - thus the controllingElements). >> >>> >> >>> Second thing I wasn't able to figure out is whether it is possible to >> >>> create line from element to itself. All *AttachPoint classes aren't >> >>> really able to cope with that. The best result I got was from >> >>> Vertical/Horizontal AttachPoints (combined with BezierLine), however I >> >>> would like to be able to specify which side it would start on and end >> >>> on. Ideally not just middle of sides, but arbitrary part of the shape (I >> >>> imagine that might be hard for non-rectangular shapes). >> >>> >> >>> Thanks, >> >>> Peter >> >> >> > >> > >> >> -- >> _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: >> Alexandre Bergel http://www.bergel.eu >> ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. >