Esteban,

Right now the classes are embedded in my tODE common package (I use the
parser in Pharo and GemStone) ... I'll pull out the classes and tests
(rename them so you can evolve the implementation independent of tODE) and
give you a pointer when I'm done...

Dale


On Thu, Jul 24, 2014 at 7:12 AM, Esteban Lorenzano <esteba...@gmail.com>
wrote:

>
> On 24 Jul 2014, at 16:07, Dale Henrichs <dale.henri...@gemtalksystems.com>
> wrote:
>
> Norbert,
>
> I've just recently made the decision to start using Pharo3.0 to do all of
> the heavy lifting  for my GsDevKit project[1] shell scripts.
>
> I use boilerplate bash code to setup the environment[2] and then call
> Pharo CommandLineHandler[3] to do the real work ...
>
> I embed the script repository[4] in the project, so the script code
> matches the directory structure and I build the command line pharo image[5]
> as part of my installation.
>
> I've been pretty pleased with the results, too. It's pretty
> straightforward to run the scripts from within an interactive Pharo for
> debugging and it beats the heck out of trying to do *simple things* with
> bash...
>
> My only wish is that CommandLine had better getopts support - I have a
> posix getopts commandline parser implementation that iI use for tODE that
> I'd be willing to share ... hint hint:).
>
>
> and we would be glad to integrate, if is somewhere :)
>
> Esteban
>
>
> Dale
>
> [1]
> https://github.com/GsDevKit/gsDevKitHome#open-source-development-kit-for-gemstones-64-bit
> [2] https://github.com/GsDevKit/gsDevKitHome/blob/master/bin/createStone
> [3]
> https://github.com/GsDevKit/gsDevKitHome/blob/master/bin/createStone#L78-82
> [4] https://github.com/GsDevKit/gsDevKitHome/tree/master/repository
> [5]
> https://github.com/GsDevKit/gsDevKitHome/blob/master/bin/createTodeImage#L67-93
>
>
> On Thu, Jul 24, 2014 at 3:37 AM, Norbert Hartl <norb...@hartl.name> wrote:
>
>> What are you using to do jobs on the commandline. I'm sick of doing bash
>> and sed,perl,jq,... stuff. What would be the quickest start when using a
>> normal image? And what if I want to give coral a start. Does it work in
>> 3.0? Best place to load stuff from?
>>
>> thanks,
>>
>> Norbert
>>
>>
>>
>
>

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