>> 
> Yes, i wish we can be there today.
> (And one day people will learn a difference between actual memory used
> and reserved address space :)

Igor this is not that we are not aware that Moose should be implemented 
differently but it is not simple.

        - the first design in 1998 was with a database access in mind
        so we were always doing         
                        aModel giveEntityWith: anId instead of using pointers.

        - I was fedup not to be able to pointers so we went to a pointer 
solution.

        - we have a mechanism to represent less objects but losing granularity.

        - Now cutting a graph of objects is not simple. We were thinking to see 
if we can use
        marea. The problem is that if one object of the graph is use then the 
part of the graph 
        that was saved with it will be loaded back in memory and if we have not 
enough memory
        this is even more a problem. 

        So I do not really know how to do it. Because 


        

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