Sounds great.wud def giv it a try.thank you.umar

On 5/19/10, Gary James <garyjame...@gmail.com> wrote:
> Hi All
>
> Would first like to thank Tony for the great meeting last/this month.  Also
> I would also like to thank you all for making me feel very welcome on my
> first ever meeting.  Hope to see you at the end of this month.
>
> Back to the subject.  Dwarf Fortress if you guys have never heard of it is a
> fantastic game, albeit with a huge learning curve.  Don't let it being
> composed of ASCII art put you off.  It is a very complex world and probably
> the most in depth game I have ever played.  It is very rewarding.  Have fun.
>
> I use arch linux, dwarf fortress is available in the AUR and the archgames
> repo http://archlinux-gaming.org/projects/gaming-repo
> No doubt it is in the latest Ubuntu repositories although I have not checked
> this.
>
> website http://www.bay12games.com/dwarves/features.html
>
>
> From the Dwarf Fortress page
>
>  Dwarf Fortress is a single-player fantasy game. You can control a dwarven
> outpost or an adventurer in a randomly generated, persistent world.
>
> Although Dwarf Fortress is still in a work in progress, many features have
> already been implemented.
>
>     * The world is randomly generated with distinct civilizations spanning
> over 1000 years of detailed history, dozens of towns, hundreds of caves and
> regions with various wildlife.
>     * The world persists as long as you like, over many games, recording
> historical events and tracking changes.
>     * Command your dwarves as they search for wealth in the mountain.
>           o Craft treasures and furniture from many materials and improve
> these objects with precious metals, jewels and more.
>           o Defend yourself against attacks from hostile civilizations, the
> wilderness and the depths.
>           o Support the nobility as they make demands of your populace.
>           o Keep your dwarves happy and read their thoughts as they work and
> relax.
>           o Z coordinate allows you to dig out fortresses with multiple
> levels. Build towers or conquer the underworld.
>           o Build floodgates to divert water for farming or to drown your
> adversaries... and don't forget the magma!
>           o Surgery, sutures, splints, crutches and more: care for your
> wounded dwarves instead of leaving them to fend for themselves.
>           o Much much more...
>     * Play an adventurer and explore, quest for glory or seek vengeance.
>           o Meet adversaries from previous games.
>           o Recruit people in towns to come with you on your journey.
>           o Explore without cumbersome plot restrictions.
>           o Seamlessly wander the world -- up to 197376 x 197376 squares
> total -- or travel more rapidly on the region map.
>           o Accept quests from the town and civilization leaders.
>           o Retire and meet your old characters. Bring them along on an
> adventure with a new character or reactivate them and play directly.
>           o Z coordinate allows you to move between twisting underground
> caverns and scale structures, fighting adversaries above and below.
>     * The combat model uses skills, body parts, individual tissues, material
> properties, wrestling, charging and dodging between squares, bleeding, pain,
> nausea, various poison effects and much more.
>     * A dynamic weather model tracks wind, humidity and air masses to create
> fronts, clouds, rain storms and blizzards.
>     * Over two hundred rock and mineral types are incorporated into the
> world, placed in their proper geological environments.
>     * Add new creatures, weapons, plants, metals and other objects via
> modifiable text files.
>     * Extended ASCII character set rendered in 16 colors (including black)
> as well as 8 background colors (including black).
>
>
> Many Thanks
>
> Gary James
>
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