On Wed, Jun 11, 2014 at 01:12:05 +0300, Mike Josh wrote:
>  > OpenVPN is not a peer-to-peer VPN solution (by design).
> 
> This means that I cannot tell Alice's client to communicate directly 
> with Bob's?
> 
> I'm not saying that each instance of OpenVPN should be both, a client 
> and a server. I'm talking about a central server that authorises clients 
> and then allows them to communicate with each other directly.

If this VPN exists just for this gaming purpose (and you aren't using
OpenVPN for some other reason), you might want to give the tinc VPN
package a look.  Tinc specifically does support "mesh" communications
among the VPN nodes.
  http://www.tinc-vpn.org/

                                                Nathan


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