On Wed, Jun 11, 2014 at 01:12:05 +0300, Mike Josh wrote: > > OpenVPN is not a peer-to-peer VPN solution (by design). > > This means that I cannot tell Alice's client to communicate directly > with Bob's? > > I'm not saying that each instance of OpenVPN should be both, a client > and a server. I'm talking about a central server that authorises clients > and then allows them to communicate with each other directly.
If this VPN exists just for this gaming purpose (and you aren't using OpenVPN for some other reason), you might want to give the tinc VPN package a look. Tinc specifically does support "mesh" communications among the VPN nodes. http://www.tinc-vpn.org/ Nathan ---------------------------------------------------------------------------- Nathan Stratton Treadway - natha...@ontko.com - Mid-Atlantic region Ray Ontko & Co. - Software consulting services - http://www.ontko.com/ GPG Key: http://www.ontko.com/~nathanst/gpg_key.txt ID: 1023D/ECFB6239 Key fingerprint = 6AD8 485E 20B9 5C71 231C 0C32 15F3 ADCD ECFB 6239 ------------------------------------------------------------------------------ HPCC Systems Open Source Big Data Platform from LexisNexis Risk Solutions Find What Matters Most in Your Big Data with HPCC Systems Open Source. Fast. Scalable. Simple. Ideal for Dirty Data. Leverages Graph Analysis for Fast Processing & Easy Data Exploration http://p.sf.net/sfu/hpccsystems _______________________________________________ Openvpn-users mailing list Openvpn-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/openvpn-users