On Sun, 29 Jul 2012 05:23:15 +0200, Carlo Wood wrote: > On Fri, 27 Jul 2012 16:59:18 -0400 > holydoughnuts <holydoughn...@gmail.com> wrote: > > The implementation that I wrote for Singularity (not yet in the > the official release) is more on the side of "blazing fast" :p. > The bottleneck is entirely server-side, but I've seen download > speeds of 1 MB/s non-stop till all textures were there.
With just a few tweakings to the texture fetcher (and in particular a setting that permits up to 32 concurrent HTTP fetches), I get much more than 1MB/s in the Cool VL Viewer... In fact, I'm more in the 10MB/s+ range while rezzing in heavily textured areas and the rezzing time is pretty low... This has been so for many months (well over a year actually) already. Henri. _______________________________________________ Policies and (un)subscribe information available here: http://wiki.secondlife.com/wiki/OpenSource-Dev Please read the policies before posting to keep unmoderated posting privileges