On Mon, 2011-12-12 at 09:40 -0500, Robert Martin wrote:
> On Sat, Dec 10, 2011 at 2:56 PM, Dahlia Trimble <dahliatrim...@gmail.com> 
> wrote:
> > The MakeHuman mesh is probably far too complex (vertex count) to allow
> > reasonable real-time  performance for many users with less than the best
> > graphics cards. There's probably other meshes available on other 3d content
> > sites which are better designed for real-time animation.
> 
> the trick with MakeHuman is it can be used to generate multiple meshes
> it would be understood that it would need to be downsampled (to below
> XK vertexes) before it could be used on the grid. The big question
> would be What is the recommended Maximum Vertex count?? (define X
> please)
> 

You could always dump the avatar mesh from the viewer (in the develop
menu I believe) and pull it into blender to get an idea of what your
dealing with.

Mike

> 
> 


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