How about the binoculars with a plain moon in one eye and a detailed moon or 
man 
in the moon in the other. Also, thought about the earth rising photo from the 
moon in one and plain earth in the other but, I think that would lack contrast. 






________________________________
From: Boroondas Gupte <slli...@boroon.dasgupta.ch>
To: opensource-dev@lists.secondlife.com
Sent: Tue, June 14, 2011 5:03:09 AM
Subject: [opensource-dev] Proposal for draw distance slider icon: Drawing hand 
and an arrow (was: Review viewer -- draw distance slider)

 On 06/14/2011 05:09 AM, a...@skyhighway.com wrote:

i had an idea and i tried to draw it, but it was sorta disappointing.  It looks 
sorta ok at 32x32, but at 16x16 it starts to get kinda, "Huh?"  See, it's 
supposed to be a hand drawing.  Like holding a pencil, with an arrow underneath 
it pointing the direction it's drawing.  i attached a copy of the 32x32 one to 
this message. 

Interesting idea! If we'd have to make it work on 16x16, one would     probably 
have to go with a more cartoonish hand, maybe in the style     of the hand 
cursors:

        * A           typical link-hover cursor (unlabeled, maybe from 
Windows?)         
I found on Wikimedia Commons

        * SL's           'grab' cursor
The above examples are larger than 16x16 but the SL       'sit' cursor 
demonstrates that the hand can work on smaller     space (approximately 16x16), 
too. I don't know how well it'd work     for a drawing hand in that size, but I 
found a high-resolution       drawing hand illustration in a similar style. A 
possibility     might be to just use the pen without a hand, but that'd 
probably     
purport the notion of "edit" or "write" rather than "draw". How     about a 
paint brush instead of a pen?

But even the whole 32x32 icon might be more confusing than helping.     While 
dissecting compound words and circumscribing the parts     individually is a 
good strategy for Taboo, Pictionary and other     word-guessing games, people 
using a program don't expect to have to     think 'around the corner' to make 
sense of its GUI. I don't think     many associate the drawing the rendering 
engine does with manually     drawing a sketch or drawing on a canvas, although 
both are still the     graphical meaning of 'draw', rather than one of the many 
other     meanings of the word.

On the other hand, once the user 'gets' the icon, it'll be easy to     remember 
and recognize and also easy to distinguish from the volume     slider's speaker 
icon.


You can laugh at it and call it names if you want.  It was just an idea. 
I wouldn't laugh at the idea. I appreciate the creativity! I     might laugh 
about it, because I like it's attempt at     word-play, even though that 
word-play is probably detrimental for     the icon's use in the UI.


i've been sick like fever puking for three days and today one of my teeth 
started on the pain like please just give me to the CIA and let them torture me 
to death thing, so it's not like you could possibly make anything hurt worse.  
Maybe it will even give someone a better idea?  i can do way better graphic 
art, 
too, but maybe not while i'm shaking, sweating, and trying not to scream myself 
unconscious. 

Ew, that sounds bad. I hope you get well soon!

Boroondas
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